Search results

    1. jath

      more legs

      Then give it 6 or 10 legs. 4 legs makes it a quadraped. More legs is scarier.
    2. jath

      nerfing, a cautionary tale

      Nerfing is a common and sometimes necessary reaction to unbalanced play in a multi player game, but it's often overused. There are many games that have simply been ruined by nerfing too much. It's usually better to give the weaker opposing mechanic(s) a buff instead. There have been many...
    3. jath

      collision damage

      But why would you need to damage things at lower speeds with higher mass when the materials used get inherently thicker and the strength of an integrity field or ion shields would get proportionally stronger. On top of that, the mass only increases damage linearly. Velocity increases damage...
    4. jath

      collision damage

      So we're advanced enough to travel to space. Now we need materials than can withstand the rigors of space flight, including tiny debris and pumpkin sized rocks. Thing is, the materials we're using are more akin to cinder blocks than advanced hull alloys. In real life there are alloys that can...
    5. jath

      Wild life

      2 words... space chickens.
    6. jath

      "Secret" Spoiler alert!

      We need a spider spawn block that is controllable by logic and can spawn a spider for x seconds every y minutes.
    7. jath

      StarMade 0.175 Custom Server Textures, Fixes, and Secret

      My 2 cents. Overdrive is now way too expensive. Increase power requirements if you must, but I need the speed. I can't fit any more od on ANY of my ships now. I HAVE A NEED FOR SPEED. Please put overdrive back. All my ships have terrible speed and acceleration now.
    8. jath

      more legs

      Secret, more legs, that is all. I love me some fried drumsticks.
    9. jath

      How do you want the Rating System to work?

      I think you should still be able to down vote someone.... BUT... you need to earn your down votes. Say you have to give 5 positive ratings before you get a disagree.
    10. jath

      Scenario Build Contest 1

      just posted the next video in the OP
    11. jath

      Scenario Build Contest 1

      I'm in the process of making the video on the competitors right now. I'll post it ASAP.
    12. jath

      Scenario Build Contest 1

      Winner gets a cinnamon roll
    13. jath

      Scenario Build Contest 1

      Just one more day for submissions. It's a quick contest, just whip something together. You can do it!
    14. jath

      Jath's Screenshot Thread

      not sure how to fix the back....
    15. jath

      Jath's Screenshot Thread

      My BSG Viper mk III attempt not sure how to fix the back.... http://imageprocessor.websimages.com/width/935/crop/0,0,935x526/www.pierre-drolet-sci-fi-museum.com/Viper_MarkIIB_04.jpg
    16. jath

      Shop tweak suggestion for survival servers

      Player shops are limited too?! Personally, I think the shops should have whatever the players have sold them as well. This wouldn't be unrealistic. It would fill up on junk quickly, and then you'd have to sell them stuff that is useful for further money. Shops should only periodically make...
    17. jath

      Multi-tick!

      It's not that hard to multiply 10*6*60*24*365... It should be a REALLY simple calculation. no lag should even be involved.
    18. jath

      Overlay texture for decayed stations

      infested with space mites, you need to have the station fumigated. If you try harvesting a block with space mites, their silicon makeup will contaminate the defabrication stream causing the original block to break down in the data-stream.
    19. jath

      How Should a Ship be Killed?

      I've been thinking about this and I've come up with a few ideas that I think might work for everyone. So in starting with the assumptions that A; we don't want the core to be the only the that matters in killing the ship B; we want some way of critically damaging a ship without relying on...