On the implementation side these could just be attached to the slots for the player, and saved locally to save on net upload and download.
Spawning the blueprint could simply add this for the player locally.
Yup but it would damn awesome to not have to go through the trouble of managing them myself.
A thought for much later. Also giving more value added for schine.
To be honest. I'd pay for schine integrated private storage for blueprints.
On the UI level its another context menu or radio button, on the backend its a whole nother deal. I think it would be a good monetization platform for Schine.
IGN-nightrune
Why you want to join the server-
Finally getting to the point where I like sharing my builds. I'm looking to continue to improve and I'd love to be in a community of other builders.
Example of your work-
WIP Mining Carrier
WIP Station:
Your favorite type of cake- This...
Hey Peeps
Starting this to show off a few builds.
Station: Hephaestus
Overview
This is the main entrance and staring point into the station. Its largely the most finished interior, and I'll try to take pictures of the shop and apartments soon.
Station's AI Core
That little robot rotates...
This absolutely my point, and its kinda heart wrenching everytime I go to share what I love about it to people and they can't get past the UI or the tutorial... While I keep saying its worth it...
The point is at the beginning it feels like a game that doesn't want to be played.
Thank you :D
This is really awesome, very creative. Its gonna take me a bit to reconcile with my view, but this is awesome.
Definitely. Its my opinion that a crew of 5 to 10 with the player should be able to support a ship at 2 mil regen for a long period in neutral space.
Its no excuse to not be iterating more on the interface though. They've got a pretty good idea of where they are going and the interface can follow that.
Maybe? If there a little touches from the curret game that can be added to the blocks I think that would be cool, but they would need to be balanced. For immersion sakes, and imagination, fuel tanks should explode. So in the current idea if a storage container had resource points in it, it had a...
I see a bit better now. I can tell you that based on what I know of quarters, this would be a better bet for it. Transport or scan for greenhouse, and then take out that section! It works better for NPCs, and gives players the freedom to develop their station as they see fit versus having to...
This is coming from someone that loves this game to death.
I just tried to get two of my friends to play, and after two hours they were fed up with the interface. They happen be to a founder for a successful software startup and the lead architect for that start up. Its not just them though...
I think the only thing I would ask that they add would be a maximum FP/RP then go ahead and give us a way to set the amount of passive storage on planets and stations.
We'll pull this apart one bit at a time. I'm partial to keeping the faction block the center point of the entire system. I think its pretty essential. I really don't like the enhancers though. My thinking is that NPCs should be the modifiers and possibly allow multipliers for fp/rp generation. I...
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