I think more then a sector you really need to be able to work and build in a full area so you can build and test game mechanics.
Specifically stations shipyards and other ideas.
Yup tested mining. Most of the time my ships just float around in circles while trying to mine. It's kinda hilarious but utterly frustrating. Crusade seems to be having luck with lots of small ships. My miners are large and have a wide span between mining outputs.
There are a few things that have helped me lately.
1) Pick a few colors and try to be consistent with them. Two helps but three is even better.
2) Make sure sections mean something. Why are they there? Are peoples eyes drawn to each section individually?
3) Greebling adds depth. Using slabs...
I've been toying with the idea of allowing one level of faction in faction. Which could allow you to treat a faction as an individual in a larger parent faction. This may help you with that. As you move people within factions to change roles and permissions.
This was one of my thoughts as well. I think I wanted to wait and see what other people thought.
EDIT: I'm going to go ahead and add this to the original proposal.
I believe I've heard most of the devs comment they understand, and a lot of this is coming. It just takes time to get right. AI is actually hard in a game with known units. In a game where anything could be arbitrary its even harder. Give it time. Hopefully more devs will comment on this.
It doesn't stop you from flying whatever ship you want. It just makes you pay for the ship you want outside your area of influence. Build whatever you want and fly it around in your territory. Free! Venture out taking territory as you go so it doesn't cost much. Just the amount to get you to the...
I think you could accomplish this with Trade with the Trade Guild and other players as well as with Quests. Trade, Quests and missions would likely be the main source of FP in the beginning. I also think FP cost through areas should relatively small. Massively offset by the amount of you get...
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.