Nickizzy and Benevolent27 I really appreciate the creativity and thoughts you two are putting into it, but for this thread arbitrary buffs is not something I'd be interested in. There are a few reasons why.
1) These aren't apparent to a beginner player, other ships just appear more powerful for...
That would probably be draining faction points based on the territory you are in. If that was a config we could play with the values of territory generation. That's the core of the idea really.
EDIT: It would be ideal if they added support for certain blocks to add to faction points every tick...
Nice:
Music and SFX happens to be number 1 on SkylordLuke s list
Schine as also hired Mr. Dank himself Danki! So welcome him to the team and check out this part of the stream where they demoed his music.
Skip to 2 hours to hear the demo track.
I think this is pretty creative but I'm not sure I want to limit it for a couple of reasons.
1) As a nomadic fleet you'll likely need every type on board. There's nothing really preventing things like water refineries and farms from being onboard a large civilian ship. Really you want both...
This could work like the current rail system where you have a button or activator next to a transporter controller and it updates the controller linked to the pads.
This would be useful in RP to have quick buttons to the med bay or cargo area!
Well for performance we should probably figure out a tick rate first. I'm thinking 1 hour increments? Or would that be to slow? I'm wondering if instantaneous would be too much?
First off that's a lot of questions I'll try to answer them all:
I was imagining them as single blocks that in...
Im not sure where you got the idea that youd be managing them all the time. I may need to rewrite the descriptions some. Most of this very very passive and thats why I wrote it up. I dont wanna manage fuel or other consumables either. You just recruit npcs and place farm blocks. Then maybe some...
I'm trying refrain from odd debuffs as I think they make things complicated to code and to learn.
The mechanism I was thinking for a faction running out was to have it splinter and create a lot of NPC factions and player factions.
So if your faction runs out of points suddenly you own a ship...
Alright I've been thinking on this for awhile. I want to balance single play and nomadic play with the infrastructure heavy setup I have above.
First I think I may start calling them Resource Points (RP) as that better fits with the theme.
Lets start with single players:
I don't want to remove...
Why break the immersion? Sure you can do it now but it would be better to switch to it without having to close the game and start it again. Also this doesn't propagate the servers config files which could be vastly different. The test sector lets you do all of those things.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.