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    1. nightrune

      Planned Asteroid belt immersion

      I definitely think there are non-trivial problems here but its an area where good enough is all you need. Just something to give you a feeling. A similar system could be used for nebulae and ion storms.
    2. nightrune

      Woooo! One year of starmade!

      Woooo! One year of starmade!
    3. nightrune

      Read by Council Quick Re-Connect

      Main menu revamp needed!
    4. nightrune

      Read by Council Holotanks/hologram blocks

      Now rendering the same ship twice and scaling it, I would not imagine is a big deal. Especially if you swapped out the textures with the glass texture like Captain Tankman's example.
    5. nightrune

      Is there a listing for badges?

      Is there a listing for badges?
    6. nightrune

      Recognized by Council Quick Coordinates

      Navigation definitely needs an overhaul. Something like this would streamline play by getting you to the action faster when you want to be there.
    7. nightrune

      Rail launchers as torpedo launching tubes

      Yes, Warhead, Core, Docker, They fire straight down and seem to keep some of my forward momentum. If/when they update warheads it should be good for targeted take downs of turrets.
    8. nightrune

      Rail launchers as torpedo launching tubes

      Yeah this bomber has 4 rail drops for a basic warhead bomb. It's the on on the left. I don't have a good pic of the bomb bays.
    9. nightrune

      Kupu's thread

      This would be amazingly cool as well.
    10. nightrune

      You planning on running for council again?

      You planning on running for council again?
    11. nightrune

      Kupu's thread

      I'm all for something decorative. Especially if it gets emmisive textures. I'm loving just sticking out edges around slabs with the transporter and turret rail dockers. A computer could do this, but maybe something the shows a lock with a P would be cool. A computer would fit this pretty well.
    12. nightrune

      Planned Better weapon effects.

      Thanks for the very real answer here!
    13. nightrune

      Interior porn

      I could watch this for hours..... What have you done ToasterBorst....
    14. nightrune

      Recognized Change Factory Production Like Rails

      Basically I want to setup a minmal factory chain, and then like the rails have alternate setups. A button by a factory. The factory is slaved to the button, and then another factory is slaved to that button. When you activate the button all settings from the close factory transfer to the new...
    15. nightrune

      How do I make this game fun again ?

      To get what you want on there in needs to be much bigger. It's the problem with voxel games. Sense of scale is usually much larger then you think.
    16. nightrune

      How do I make this game fun again ?

      I think I see the problem. It looks like you are fighting scale/size. You should make this 2x, 3x bigger. As for turrets at a 45 degree angle, you'll need to dock an entity to rotator and then dock the turrets to that. Good shape so far but to get details and systems in you likely need to...
    17. nightrune

      How do I make this game fun again ?

      Definitely not trash, but there is a whole lot more you could do with it. You should play more with slabs.
    18. nightrune

      Rocking... Rocking and Rolling.. How have I not seen this sooner?

      Rocking... Rocking and Rolling.. How have I not seen this sooner?
    19. nightrune

      Read by Schine Bring Back Physical Unlinked Cargo

      If they gave us that, it would not likely rotate. Is that ok?
    20. nightrune

      Read by Council Deployables, Boarding, and Entity Vehicles

      The way I see it. This would better as a type of one time use rail docker and rail. The reason for the attachment is one of physics lag. Moving the blocks into the Entity you are attached to means you lose the entity and reduce the amount of lag from an object rolling on the surface. This also...