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    1. Tunk

      The turret thread

      So finally got back around to that ship and its turrets, still wedging to do and a redesign of the head but for the most part they are complete. Album: http://imgur.com/a/OwnyC We'll start off with a side view just before I closed em up, 5x cannon-cannon-overdrive per turret. These little...
    2. Tunk

      State of the game and necessary changes.

      I ran into the core alignment issue because I build weird turrets, its quirks are actually useful once you've figured it out but infuriating just prior. For example one AMS I produced caused the turrets to rev up to like 1200 RPM when it detected a missile and throw a hissy fit. Probably should...
    3. Tunk

      Station Docker Block

      Possibly, perhaps only allow it to work if the docker has enough enhancers for the target and implement faction permissions? Should stop grapple drones and prevent combat snagging.
    4. Tunk

      State of the game and necessary changes.

      Only time Iv had trouble with ams is due to severely resticted range of motion or very tight fitting (causing collision checking fun). After their target is gone they generally wake up. Never had issues with ams that has room to breath and enough range of motion. Only thing that really annoys...
    5. Tunk

      Starmade NOPE Moments

      So I picked out a new planet for demolition, jumped into my mining cube of death™ after signing the paperwork. Second jump landed in a star, no problem got a fast jump drive. Fourth jump landed 300m from a pirate station, no problem got a fast jump drive, shields will survive. Arrive at planet...
    6. Tunk

      Compact generator help + some of my stuff in background as bonus

      5 delay signals, 2 not gates. not gate feeds back into the delay chain and power supply computer. Also feeds into second not, which is attached to the same comp
    7. Tunk

      Anyone else not enjoying the new update? :(

      For the most part I've moved away from back injection. Its just not robust, it is also fiddly, laggy and horribly inefficient compared to other power system designs.
    8. Tunk

      Are planetary fragments still immortal?

      They remain, and it drives me bonkers.
    9. Tunk

      Anyone else not enjoying the new update? :(

      Yet another reason to blow planets up.
    10. Tunk

      The turret thread

      Will do, these turrets also have another nifty feature that needs them to be completed to show off. They can be forced to pick a opposing directions when formulating a firing solution, so they cant block each others line of fire (for example in a dead on situation).
    11. Tunk

      Back to Back Chain of Weapons Fire

      Yep, linear arrangements of output rather than horizontal (aka checkerboard). It does give awesome penetration, but you lose A LOT of damage, because it penetrates through almost everything.
    12. Tunk

      Coming soon: Bulldog class destroyer.

      Coming soon: Bulldog class destroyer.
    13. Tunk

      NP The Helkan Imperium - Recruitment Open

      Thats pretty cool seeing that amount of variety deployed on short notice.
    14. Tunk

      The turret thread

      Here's a open view of a omnidirectional turret I've been working on for a destroyer. This particular turret can hit any target that isn't directly blocked by the ship itself (makes a awesome AMS in testing). Trigger warning: skeleton build pre-wedging
    15. Tunk

      fix the beams and quit screwing with feature additions

      Or flak/timed det weapons.
    16. Tunk

      Faction consumption module

      Pretty simple concept similar to the faction permission module. When placed next to another block it improves the blocks output or productivity, eg when placed next to a capsule refinery or micro assembler it would improve efficiency further and give you more capsules/mesh/composite. When placed...
    17. Tunk

      How Do You Dock (Stylistically, not Mechanically)?

      I dock side on most of the time, usually rock up to my station and zoom out for initial alignment. After initial alignment I jump to camera view and use the simple movement to align enough for the beam to connect.
    18. Tunk

      And suddenly missile.

      And suddenly missile.
    19. Tunk

      Temporary alignment upon undocking

      Well rather than arguing, my basic understanding is that entities that are 'attached' have much reduced physics overheads in comparison to free floating entities. Additionally the children are syncronised to the parents movement, which can prevent things like doors flapping around in the breeze...
    20. Tunk

      Temporary alignment upon undocking

      TL;DR: After being undocked a entity should remain aligned/attached to the parent entity until it exits the parents bounding box. Currently upon undocking there is the potential for all sorts of collision shenanigans, hopefully with alignment/attachment post docking this can be reduced. This...