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    1. Tunk

      That HP system......

      Luckily certain systems can be isolated and internally shielded. The rest can be externally armoured/shielded. It's a lot of extra effort however, and basically involves working on several ships at once to make a jigsaw puzzle ship.
    2. Tunk

      Disabling systems after HP % is Pointless

      Can't say I'm a huge fan of the incremental nerfs to systems based on HP. Pretty much its a race to that 90% mark, first one there loses if their ship isn't designed with power redundancy and hardening in mind. Which in a way I suppose is a good thing, if you get some reactor lines cut and hit...
    3. Tunk

      StarMade v0.19282: Putting more fun into battles. Also, boarding!

      If I did my math right it might actually be detrimental to use lots of advanced armour. Is armour supposed to perform worse per mass in everything but effective block HP as you go up the tiers?
    4. Tunk

      Viability of Power Cores (Docked Reactors)

      I get around 180e/s/b from my rail modules (too lazy to fully math it), each one supplying around 600k/s.
    5. Tunk

      Weapons Not Firing Properly

      I have a AMC array that is required to fire from certain outputs to be effective. Resets to random firing points every time I start the game up, even though the AMCs recon the blocks I want are the outputs. Unfortunately for me my ship design also buries those outputs and the computer under 20...