Search results

    1. NeonSturm

      Rolling back single player after ClassCastException

      You can reset the universe. Of restore an older backup. Dunno about if you can roll-back. But locally you can delete objects from database.
    2. NeonSturm

      Starmade Logic Tutorials

      Want a smaller one :D
    3. NeonSturm

      Thrust Mechanics Explained

      You forgot "Travel in another dimension where further away destination A may be even close to you than neighbour B" something like swap long with short distances based on some hyper-dimensional transformation... (I think it is called far-plane invaderes or similar) :p You also forgot...
    4. NeonSturm

      Kupu's thread

      But PNG uses some background-colour value for transparency? I would support TGA too, as long as it is optional and easy to implement (soon buying a new GPU, but have to read reviews and documentations about LibGlew and Linux support which things in GPU hardware are most important for stuff...
    5. NeonSturm

      Finding blocks by tags. Distributing blocks separately.

      I would like StarMade being able to use text files like "salvage-computer.txt" = {Block Tags Separated By Priority = front | state false [, state true] | step 0 [, step 1, step 2, step 3] [, rear, right, left, top, bottom] } next to "salvage-computer.png/tga" = {Textures in that order} to...
    6. NeonSturm

      Block controlled by multiple inputs

      0 : blocks which have to be inactive/orange for this plex door to open. 1 : blocks which have to be active/blue for this plex door to open. or<- (not <- and<- 1, 1, 1, ...), 0, 0, 0, ... door=1=closed, door=0=open.
    7. NeonSturm

      Starmade Fleets

      Current comm arrays: a lot of docked ships with player in them pointing to an array of activation modules. Right & Left click dock beams: Shouldn't one penetrate open doors? Thus one could control passing beams and thus communication by open/closing doors. (you need at least: 2 channels...
    8. NeonSturm

      Hookable Rotate Block

      I don't know why this is so difficult after having turrets... Maybe because turrets glitch through other objects and we do not want that on big parts? Then just disable collision with objects docked to the same object.
    9. NeonSturm

      Realistic game mode

      And enable push you in opposite direction you push the enemy. I would also like re-enabled space (or better air) friction when you are inside the planet's atmosphere. But the formula should be: blockDensity = ship{.x *.y *.z} /ship.blockCount xyPlane_surface = ship{.x+.y} * blockDensity force =...
    10. NeonSturm

      Kupu's thread

      There is no reason to have StarMade not using them internally as if it would be combined in one file. Can you explain the difference of the TGA format to me? I would like to save memory (for many texture packs and self build/mixed versions, download size) by using indexed colours in texture...
    11. NeonSturm

      Reaction wheels

      Maybe they used a (core, 3x3-dock->core) shield. Works surprisingly well, because overheating cores still block shots (while they do _not_ undock) Or Ice stuff was just the top hull layer of this ship (like 1/100 blocks in width/heigh/lengh made of ice) Or an increase in 10% ship xy led to a 21%...
    12. NeonSturm

      Reaction wheels

      I don't understand your argument about doom-cubes. Would these not be the first type of ships taking most profit out of it? It doesn't matter which min-max ship we have, there will be another shape. Doom bananas ( :D ) or Doom-UFO discs...
    13. NeonSturm

      Thrust Mechanics Explained

      Both true. Maybe passive push effects should then be used. They should get a heat-bar which decreases while off-line and increases while online so that you can't use them permanently even if you have the power for it. They were originally meant to escape planets (but would be nice for escaping...
    14. NeonSturm

      Kupu's thread

      *partially joking, partially optimistic* We would just need a contest. Who makes the best textures :) It was just an example.. was thinking more about this: ON OFF With a reddish / greenish status LED next to them (on your speakers, screen or computer front-panel). The 4-part button-block...
    15. NeonSturm

      What do people think is most important for the game now

      And peoples re-playing battle-scenes from the past also kill themselves? :p
    16. NeonSturm

      Kupu's thread

      I miss the key-board on computers in default (realistic has them). Can we get a Pirate/Abandoned pack? Example (from http://steamcommunity.com/sharedfiles/filedetails/?id=297456650) This is made for Space-Engineers and not do-able here. But having similar would be nice. An idea for logic...
    17. NeonSturm

      Pistons/Sticky Pistons

      how far it pushes : +1 like sticky : ???? already suggested : yes
    18. NeonSturm

      Gravity Changes in Build Mode

      Like, but not high-priority for me. I either use mirror top-bot or use upside-down gravity for walking on ship hulls and gravity tubes exclusively. Just looks silly having peoples which are not vampires walking on the ceiling, but maybe later with gecko/spider-aliens...
    19. NeonSturm

      Is there any way to get an old version of Starmade?

      What is the last version with bubble shields and Plex-Lander?
    20. NeonSturm

      Re-imagining the Damage Pulse

      Nice pic