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    1. NeonSturm

      What do people think is most important for the game now

      True. But most peoples expect awesome graphics and no lags near planets, some cool features ... Also: very few players are willing to play a game with broken/changing balance Biggest downsides (when compared to Space Engineers) are: block size multi-block textures missing rotors/pistons...
    2. NeonSturm

      Crystal wedges, no extra IDs needed

      Except that you need 1 bit per block. Set, not set. 5 HP bit are stored per 2x2x2 (4-5 orientation & 8 hp -> 5 hp and 7-8 sub-blocks) I would like to hear more about other in-depth mechanics. I like the armour+surplus system too - it could reduce required hp bits even further (had done...
    3. NeonSturm

      Re-imagining the Damage Pulse

      Shotguns only behave this way cause of air-resistance. Space has no air and damage is only dependent on how many projectiles hit. Just the single-point penetration value decreases. (IRL damage is often dependent that you get high damage in low time on the same spot)
    4. NeonSturm

      What do people think is most important for the game now

      While mostly true, why do we not play War-hammer with role-playing humans on a football-field? Computers are awesome, because you can copy&paste. Because it is cheap to get anything you have once more then once. And because you can enter/leave/communicate faster (not with our non-faction-group...
    5. NeonSturm

      Advanced build mode Auto-gen wedges feature.

      I agree. needs to be added (but only surface, not ugly copy&paste-redundant box-feature) I would prefer full blocks being replaced by pentas, tetras being added. Also: All Paint features, drawing on a surface (by replacing coloured hulls). Let's you quickly draw the next deck and then build it...
    6. NeonSturm

      Re-imagining the Damage Pulse

      @jzimmerman4 *joking* A space-vortex-cannon? *end joke* If I understand the OP correctly, they should then do less damage at distance (as surface area increases in a cone-shape). Hope this is true. Pulses have other uses (killing intruders). Why does emp/ion-effect pulse needs to...
    7. NeonSturm

      Crystal wedges, no extra IDs needed

      Currently hard hull has 200 hp (requires 8 bits hp, 1/3 of the 3 bytes) With sub-blocks each hard sub-block has 200/8 = 25 hp (5 bit). while( hp < 0 ) hp += 25, sub-blocks -= random 1. You need to store a blueprint for the repair beam, but we need this feature anyway. Just look at how many...
    8. NeonSturm

      Math ahead! Preparing propper NPC- Gate-Distribution + SlipStream suggestion - merging ideas :)

      Slipstream-lanes can form themselves between Star-Systems or Planets. The Slipstream-engine should move around 3 systems far (devs plan jump-drive with 8 sectors = 1/2 system afaik), but: only through slip-streams they are one-way (but can have loops to get back) you can not reach every...
    9. NeonSturm

      Crystal wedges, no extra IDs needed

      Sub blocks have 1/8 hp. thus you need 3 bits (8 states) less hp bits -> 3 more bits for sub-blocks. 3 0 3 3 = wedge 3 1 3 3 = penta 3 1 2 3 = opposite penta 3 1 1 3 = transition wedge left <-> wedge right 3 0 0 3 = double-wedge / ramp 0 3 3 0 = other orientation for a ramp 3 0 3 0 = 0.5m...
    10. NeonSturm

      Thrust Mechanics Explained

      3 dislikes... :( Somewhere else I suggested a config option what FTL is available to what and I would really like this added (is used in Andromeda) - devs stated they want FTL from ski-fi films be possible. Why don't you like "space streets"? IRL we have territory (hills, rivers, oceans, seas)...
    11. NeonSturm

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      I would try to make the outer engines smaller and pointing in a 45° angle sidewards (wedges) if possible. They look like they could burn the wall. But it is not my design, so go ahead and add more awesome stuff distracting me from this part :)
    12. NeonSturm

      Sensors Anyone?

      It would not eliminate the possibility of core-drilling if you know the core position. It would just increase the value of overall fighting knowledge and experience with the target you are fighting as long as ships still rotate around the core. And this alone can still allow core-drilling with...
    13. NeonSturm

      Its possible to half voxels?

      We do also have more than 3 bytes per block. Imagine lightening, etc... just not stored in the same way directly in blocks (maybe per chunk). * Currently IDs (10-11 bit), HP (8 bit), Orientation (4-5 bit), activation (just 1 bit) * Connection dunno how they are stored, but I guess values...
    14. NeonSturm

      Thrust Mechanics Explained

      Please delete this post. I am going to make it a thread with examples showing the advantages as others seem to be unable to create a picture of generated slipstream-lane maps between stars in their head. And thus forced to fail understanding the idea.
    15. NeonSturm

      a solution to homebase invincibility

      Not necessarily. Peoples will write coordinates into display blocks which they can hide behind open/close-able Plex-Doors of nearby stations (distributed roadmap), on Display blocks in ships, ... Maybe up to the point that killing the pilot and take over the ship will be much more useful for...
    16. NeonSturm

      Crystal wedges, no extra IDs needed

      Why not use orientation as HP too? Current bits: 8/24 hp, 4/24 orientation, Corners use activation bit? Sub-Blocks (while(hp<0){ remove one, hp+=hp_per_sub_block }) hp per sub-block could be 1/8 of full block hp -> 3 hp bits less used -> 7 orientation bits. But only hard hulls requires all 8...
    17. NeonSturm

      soooo... what now?

      I would like if you could attach a line of: "User> Text" below the ratings. If two users write the same (agree with each other) it could be displayed as "User1, User2> Text" and if User 1 changes his mind "User1> Text" and "User2> new Text" again. These custom ratings could start below the...
    18. NeonSturm

      StarMade 0.163 Bugfixes, Shield beams, Tutorials

      Shield Supply/Drain Beam Now we only need a logic-link beam which works like the docking beam, except it is on/off-able by logic-blocks :)
    19. NeonSturm

      Mini Suggestion - On the New Lights

      I prefer these rods behind grills or meshes, because full light blocks are so bright and ugly. But can we not have an almost invisible light block? It could be used for ambient light from no visible source. Maybe use forth or fifth orientation bit as invisible bits?