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      Read by Council Hull Regeneration Module

      Even supposing that large ships could get some use from this, it'd never matter, because large ship weapons destroy advanced armor in single blows. So, as you already stated, this is pretty much only of use on small ships. If it's debuffed enough that it only works out of combat, I must agree...
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      The Terran Gossamer Technocracy

      On account of my recent alcohol consumption, I'm gonna go ahead and cut you off there, and point out that these tiresome little burnout factions, these sheep that the mighty Arstotzkan Empire has worn out recently, have done more, and in fact created more, than you have in several years. And...
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      The Dovan Empire (Recruiting!)

      I must say that I was looking forward to your presence there, and it was most unfortunate to see you banned. The admins did explain the issue somewhat, though. The problem was that you were permanently banned on a previous iteration of SS. When the server reset, their ban list was not...
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      RIP BBC: Biddles, Boroski, and Comro

      These poor boys caught the last train home. RIP BDLS: 2012-2016 High Score: ∞ RIP Boroski: 2014-2016 High Score: 20 RIP Comr4de: 2013-2016 Guess who's back. High Score: 20 Post you'are favorite memories of these beloved boys, whose loss is felt far too soon.
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      Read by Council Make Homebases Vulnerable, Without Losing Everything

      This is only a small part of a more general suggestion I'm mulling over, but it is something that I think might add to this thread: Docking entities (turrets included) to the homebase (past some arbitrary free amount of mass) should cost FP/tick (if FP runs out, docked entities are no longer...
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      Read by Council Make Homebases Vulnerable, Without Losing Everything

      This attitude is valid, and no doubt quite common, but honestly this is something best dealt with by individual servers, likely by defining some areas of space (probably galaxies) as PVE-only (see: GenXNova). Not interested in PvP at all? Look for a server that works with that. Other...
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      Read by Council Make Homebases Vulnerable, Without Losing Everything

      Longer timer for any active faction (at least one active member? 50% active members? something about member activity), at least. Probably minimum 24 hours, and always ends in the defender's primetime (their chosen primetime will be publicly visible). Strikes against inactive factions should...
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      Flame Corp

      OP, holy crap, stick an [NP] tag on this and nuke everything already. You'll be doing all parties involved a great service.
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      Flame Corp

      From the thread already entitled How to Reveal Your Power Level: The Thread, comes the thrilling sequel, How to Reveal Your Power Level: The Thread: The Post. Tune in tomorrow for How to Reveal Your Power Level: The Thread: The Post: Electric Boogaloo.
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      Read by Council A simple suggestion about Targeting

      That's, uh, that's exactly the same as missile+beam weapons right now. I really don't see what point you're making; they have the longest engagement range in the game (If I recall correctly), but PD turrets have plenty of time to stop them. It's already balanced, this would just be a...
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      Change how logic interacts with Jump Inhibitors

      As you presumably all know by now, Jump Inhibitors are unusual in their interactions with logic, in that they act like a flip flop. This is not a useful functionality; in order to track the state of a logic-activated inhibitor, you must have a flip flop in the same circuit, but this can be...
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      The Terran Gossamer Technocracy

      Username: Heillos Age: Enough Preferred Gossamer: GFO Available Hours (optional): Kiwi time (GMT +12? Got a lot of schoolwork in the coming weeks, though) Reason for Application:
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      1block starter weapons

      The issue Aynslei raises is specifically that drones could use these weapons. Your statement doesn't contradict this, so we're still left with the issue that drones could be cheaply outfitted with far more effective weapons than usual, and then fielded in the usual large numbers, resulting in...
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      Scanners and Jump Inhibitors on Stations.

      If that's all you want, dock a scanner to the station (ship which is just core, docker, scan comp, antenna). People have posted that already. Some inconvenience in accessing it, but it's far more efficient than one on the station would be. Also, yeah, I can get behind a station "Control Mode"...
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      Scanners and Jump Inhibitors on Stations.

      Okay, so this idea gave me pause, but I'm gonna go ahead and hit you with a "no" again. First of all, I'd like to point out that weapons fire while cloaked already puts cloaking on cooldown. As to it disabling shields, stealth ships are already a class of ships that have very limited capability...
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      Scanners and Jump Inhibitors on Stations.

      No, absolutely not. With balance as it currently is, and jump inhibitors being available, being scanned means a very probable (if not certain) death for a stealth ship, if the defending forces are intelligent. I'm okay with this, personally, being caught out by another player and then killed...
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      Wedged turret block and launcher rails

      As far as I know, current collision checks rely on box dimensions already, so maybe undocked entities should stay aligned to their original host until their box dimensions no longer overlap?
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      Give Astrotech beams piercing.

      I support this. Repair docks (and, indeed, any sort of repair vessel) would be much simpler (or useful at all) if only one row of beams firing in one direction was able to pass over a ship and repair every block.
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      The EE2 Project

      Question: Can you disclose what values you have/will change for jump drives? I've put a decent amount of work into calculators regarding such systems, and would like to see if I can make them compatible with your upcoming config as well.
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      Scanners and Jump Inhibitors on Stations.

      Scanners: Yes, but no. You can (probably) place them, but you obviously can't activate them via the hotbar, and logic doesn't work with scanners for balance reasons. Jump Drive Inhibitors: Yep. Place 'em, link 'em, then link any logic signal to the input. They're like flip-flops, mind you; one...