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      QuizUp Starmade topic.

      The question "If you don't attach anything to an overdrive computer, what will it do?" is poorly worded for the (apparently) intended meaning. As it is, the answer is actually "Nothing" (an overdrive computer with no modules linked to it is non-functional), but the correct answer ("Increases...
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      Look captain, no hands! (Auto-Jumpdrive!)

      JD Inhibitor logic is pretty much like a flip-flop; 1 high-signal to turn it on, another to turn it off. Another factor which makes logic-charged jump drives unbalanced, of course, is that many can be charged at once. When manually charging them, this obviously can't occur (can only...
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      Enable missile collision with firing ship after leaving area

      Okay, it feels like both previous posters have missed the point altogether, so I'll try to spell it out quite clearly: Missiles are, like other weapons, unable to hit the ship which fired them (they simply pass through the blocks). That's all fine and dandy as far as firing them goes, but...
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      Jump Inhibitor questions

      Additions to the answers TheFloorMatt gave you: 2) Logic should be able to activate an inhibitor on a station. Failing that, dock one to the station. 3) There are options in the BlockBehaviorConfig for discharging friendlies and discharging yourself, both are on by default.
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      Deep Space Scanner: Expanding on the current Utilities

      The range depends on what kind of territory you are in, and all variations are listed in a table here: https://starmadepedia.net/wiki/Scanner_Computer#Usage I'm fairly sure they are still up to date.
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      Deep Space Scanner: Expanding on the current Utilities

      I, uh, hate to break it to you and all, but scanners, when used in faction territory (that of your own faction, that is) already scan the whole system, as far as I know. The idea is interesting, but the scale is kinda wrong.
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      —❮ PROJECT ⚙ SPARTAN ❯—

      What sort of expectations do you have for these mechs, in terms of function/appearance? Must they actually look like mechs? Should weapons be turret-mounted? Or is it simply a generic term, and will what is effectively a small drone be acceptable?
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      Stealth Drop-Pod 2015-09-02

      This is a stealth drop-pod built for SkylordLuke's Project Spartan. It has the following features/capabilities: Constant radar-jamming 100% overdrive effect 6:1 thrust:mass ratio 5m * 5m * 5m dimensions 7.6 mass The pod is built such that the "bottom" face (that which will impact the ground)...
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      —❮ PROJECT ⚙ SPARTAN ❯—

      I have constructed a small radar-jamming drop pod for this project: It has the following features/capabilities: Constant radar-jamming 100% overdrive effect 6:1 thrust:mass ratio 5m * 5m * 5m dimensions 7.6 mass The pod is built such that the "bottom" face (that which will impact the ground)...
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      Tracking Beacon

      I don't think this has been mentioned yet, so I'd like to add my two cents: Make a "tracker" tertiary effect for weapons. For balance's sake, I feel like the strength should be based on the proportion of its mass/the ship's mass (like defensive effects), but with the ability to link it to any...
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      How does shield capacity change?

      Can confirm that the values on the wiki are current, just checked the current BlockBehaviorConfig and the numbers all match.
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      A real walker!

      People generally have to be nominated for badges which are not automatically awarded. Self-nomination is totally acceptable; that's how I got my wiki contributor badge. Just message a counselor, politely requesting that X person be considered for Y badge (possibly with Z evidence, to...
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      Help with calculating jump system

      That is correct, although any ship with large capacity, but not enough regen, will eventually have to have some downtime to recharge. How long that downtime will be and when it occurs may vary, but it will eventually happen. Depending on how far the ship must travel, though, running on capacity...
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      Help with calculating jump system

      Alright, thanks for informing me of the total mass. Having run those numbers (using this spreadsheet, should you wish to verify), I must say that I'm not sure how there was no perceivable difference between 1 module and 25,000; 1 module would, as is usual, produce a charge time of ~46 seconds...
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      Help with calculating jump system

      In order to address your example in the second paragraph, I'd like to know the mass values of your ship + all docked entities (which is displayed in the build mode stat display), as this is the value which is used to determine the requirements of a jump drive. At a guess, though, the difference...
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      Best Reactor Type.

      Pretty much what Biddles said. If you wanna be a nerd about it, read the official wiki already, power is well-documented there: https://starmadepedia.net/wiki/Power_Systems
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      Drone Carrier Logic

      Personally, I suggest the more compact second version; http://starmadedock.net/content/enemy-detection-model-ii.2967/, which is also more reliable, I believe. If you turn on the AI, and get in a build block on the same ship, I believe you'll be able to save a blueprint without the AI turning...
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      NP The Helkan Imperium - Recruitment Open

      After having messaged Comr4de and TwoNiner, I have chosen to apply to the Helkan Imperium. IGN: Heillos. Timezone (UTC): UTC+12 (NZT). How many hours per day you can be online: >1 hour a day; the actual time I spend is likely to vary wildly though. Age: 17. Previous factions: Euro-Corp...
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      Where's my badge!

      First of all, have you linked your Steam account to your StarMade Registry account? If not, use this link. If that's already done, please be aware that there may be some delay before you receive an automatically awarded badge; I don't know the precise delay to be expected, but if it has been...
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      VolksSchiff

      The post I quoted was about the possiblity of a logic-controlled "AI" vessel. Things such as the bearing sensor I prototyped cannot surpass player input, of course, but can possibly enable relatively sophisticated automation. And why would you automate something, you are no doubt wondering...