Search results

    1. H

      Radar Jammerly Challanged

      In order to avoid detection by NPC vessels, eg pirates, you must have a cloak module active as well as your radar jammer. The radar jammer is mainly of use in PvP, because players do not have the ability to sense objects in space, and rely on the diamond markers to locate a target. AI enemies...
    2. H

      A large, educated Public Chat argument on warp, Gates VS FTL beacons

      What I got from the discussion about how nodes should work is that they will require a node --> node connection too, meaning that you will need to travel to, and build nodes at, both destinations to enable travel between them. So, having got the point of your post out of the way, I guess we can...
    3. H

      Just some thoughts about ship crews we had in chat today. Not sure if this goes in this section, rea

      A couple of points about your post that I feel should be addressed: Firstly, turrets are quite important on board slow-turning ships, as they enable damage projection without having to painstakingly (probably even never, if the target is agile enough) align your main guns. So, yes, on a ship...
    4. H

      Challenge: Smallest 1,000,000 power/s reactor.

      FYI, the last post in this thread is 3 months old, I believe that\'s considered \'necroposting\' around here, as the thread is not stickied and has been quiet for so long. Anyway, to answer your question, after hitting the (approximately) 1 million e/sec soft cap, power blocks, even in...
    5. H

      BIG PROBLEMS!!

      Since your account is barely 12 hours old, I don\'t know how you could have purchased it 24 hours ago. Like I said, I don\'t know how long it takes to process the purchase, but just be patient, I suppose. Good luck, and welcome to Starmade :)
    6. H

      BIG PROBLEMS!!

      There is no registration code to input. Now that you have payed the money, after some length of time (I am not sure how much exactly), you will receive a StarMade Owner badge. There will also be an UpgradedAccount segment in the left-hand sidebar, showing the same badge icon. You mention...
    7. H

      Currently building massive capital ship

      If that is the case (I\'m not sure, since I\'m completely unexperienced with the limits of large-scale combat), it still looks set to be an impressive and good-looking ship, imo, which is as much a part of the game as building a functional, highly efficient ship is. Of course, a combination of...
    8. H

      A pause function.

      You\'re aware, of course, that quitting your single player game and ensuring the server has shut down equates to a pause, right? Usually I\'d go into more detail now, but I do not think there is much more detail to go into.
    9. H

      Generators, shields, and power tanks

      I think that the current bonus system works well. When building efficient layouts, you can first focus on reaching the appropriate power regen, then start filling out space with power tanks, then add shields into nooks and crannies and other spare spaces. If all 3 systems relied upon...
    10. H

      Generators, shields, and power tanks

      From my own testing, long needles are no more or less efficient than crosses. For a power generator to be efficient, all you need to ensure is that each new connected block is increasing the overall box dimension by one, and it is as efficient as possible. Therefore, weird diagonal lines are as...
    11. H

      Stealth

      Another possible solution to the same problem would simply be to alter the mass of hull blocks, which has been suggested elsewhere and would buff ships across the board, allowing a meaningful decision about which type of hull to use in a build, one which is based upon agility (less mass =faster...
    12. H

      Stealth

      The current power-gen costs for cloaking seem quite balanced to me (a pilot who depends on cloaking and jamming). Cloaking costs 100 energy per second per block, and jamming is 50 energy per second per block, so in total 150/second/block. In order to produce this much power, it is essential to...
    13. H

      Tier blocks

      I believe that the game will do just fine with 0 tiers, the current system in which better design and larger quantity means more of that stat is fine imo. Want more shields? Make your ship bigger. Want more power? ...and so on. If you do not want to enlarge your vessel, then you should simply...
    14. H

      Remove Debug Messages

      As a pirate/griefer on the NASS server, I fully support the idea that the debug messages should be changed to not reveal the location of the lag source publicly, or even that the messages should only be shown to admins. Really, it is far too easy to keep an eye on these messages, pick out a...
    15. H

      The Cubatomic Fabricator

      As requested, a full list of refining combos. It\'s a bit on the long side, but unfortunately I don\'t know how to make a spoiler for it, or if that\'s even possible on these forums. As ravi125 said, order counts. As far as I can see, the logic is that there are 4 tiers for each category, and...
    16. H

      Box Dimentions ot Working

      As DracoNB mentioned, past about 1 million regen the box dimensions cease to work. Power gain of 25 per block is normal at this point, and you\'ll just have to increase number of blocks to increase power, rather than increasing a box dimension. Hopefully this post helps :)
    17. H

      Chinese players make a spaceship

      That\'s a Rokh from EVE Online, right? Very impressive looking so far, keep up the good work :)