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      Forcefield regeneration

      This is the most significant issue I have with this, as well. This suggestion would have players effectively materializing resources (admittedly not terribly valuable, in the case of forcefields, but equivalent to Advanced Armor all the same) from something that can be very readily regenerated...
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      Transporter technology underplayed?

      I don't see any need for adding a cost to the operation of transporters given their current usage. The simple fact that transporting between separate entities will drop the shields of both is a strong balancing factor. If transporters ever become a boarding tool, then perhaps a power cost for...
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      [Philoshopy] Why do we keep trying to build something pretty ?

      I'd contend that Madman is right, by and large: any individual who has the gameplay knowledge/experience to build anything cunning or innovative, 9 times out of 10, is someone who also wants a ship that isn't a brick. The players that care/know enough to design effective ships also, as a rule...
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      Ships spawn in with chain drives active when previously not

      spocklin you've yet to provide anything more than anecdotal evidence of you having this issue. TwoNiner contends (also anecdotally, mind) that you are mistaken and the chaindrive was saved while on. Again I must ask that you provide a blueprint, any blueprint, which exhibits this behavior (and...
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      Ships spawn in with chain drives active when previously not

      I think seeing a blueprint of the chaindrive which is facing this issue would help greatly (and, if you would claim that it requires secrecy, my counterpoint is that the technology has plateaued almost entirely, and it's unlikely that you're onto anything groundbreaking). It's difficult to...
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      Light vs Dark Server Redux

      Have you also doubled the discharge speed of Jump Inhibitors so that the balance remains the same?
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      Recognized by Council Increase Scanner Usability

      Buffs to the scanner are definitely necessary, and those outlined seem generally desirable. I concur with the sentiment that a 5-system radius may be excessive, though. I'd also suggest the removal of the current scan-range nerf when in neutral (4 sectors, iirc) or hostile (2 sectors)...
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      Brilliant/Horrible idea for Large/Small ship balance. OMG

      As an abstraction, this could work, and could possibly also come alongside an "overcharge" system or such that temporarily increases system efficiency, only to cause a hit to it afterwards. As Lecic has said, though, this is not viable on a block-by-block scale. It would be simplest to just...
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      Recognized by Council Inhibitors interrupt jumps.

      Current jump-drives effectively just use the "/change_sector" command; making this suggestion work would require fundamental changes, one way or another. For example, if a "hyperdrive" system is added, it would be logical, and simpler, to have this be influenced by inhibitor radii instead of...
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      Read by Council Make far away ships like projection is shipyard to save FPS.

      I can only assume that shipyard projections don't cause the usual collision lag of two large bounding boxes overlapping because they are not actually separate entities; the design projection is just treated as a part of the station it is attached to. It seems unlikely that there's anything else...
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      NP StarMade Bounty Hunting Collective

      Player-made services like this practically require an escrow service, or there is no significant guarantee of payment for work done. The bounty-hunting service should create an escrow account on the relevant server, collect payment from the client (maybe not 100%, but a relevant percentage of...
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      Should Chain Drives Remain?

      I simply can't understand why you'd spend resources and time trying to avoid chaindrives; they serve a useful and balanced purpose, and although they are a player-made reaction to the poor fast-travel mechanic the game offers, they serve their purpose exceedingly well. As Lecic noted, the only...
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      Should Chain Drives Remain?

      It's me, the other resident jump-drive guy, and I have a few minor corrections to make here. The maximum charge time of a 1-module jump drive on a ship of any mass (no matter how large, unless said mass is game-breakingly large, which is self-explanatory) is approximately 46 seconds, not 23...
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      New factions guide?

      You have literally not even comprehended what the thread is about. I could go into much greater detail about what I think of you, but those who would care already think the same things. Please, either stop posting altogether, or actually slow down and try to post well.
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      The Pangalactic Regatta: 2016 Quasar Run (RACE)

      Not planning to race, but I'm curious: do your rules count logic-charged jump drives as an exploit? If you're uncertain as to what I mean, see Jaaskinal's version of such technology, linked in my sig.
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      Logic-charged jump drive problems

      Unfortunately for you, then, logic-drives are already serviceable. Hell, they're even balanced at this point in time. Now that the "overclocking" exploit is fixed, they can't charge faster than is manually possible, and they're very easy to inhibit with even the smallest of systems (2 blocks...
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      Logic-charged jump drive problems

      The thing is, there's a definitive maximum charge time for a 1-module jump drive on an arbitrarily large ship, and it gradually approaches 46 seconds as mass increases. It can't surpass that approximate point, though, due to how the equations work. This is one of the reasons that chain drives...
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      [VOTE] Should voting for Councilors require you to purchase the game?

      I think that Duke's proposition is a quite reasonable one, and personally am not opposed to that being tested in the upcoming elections. The poll so far shows significant support for purchase of Starmade being a requirement to vote, but I imagine that many of these voters would welcome any...
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      [VOTE] Should voting for Councilors require you to purchase the game?

      Claims of other occurrences are unfamiliar to me, but I'm out of touch. Provide examples, if you wish. The allegations that Holycookie was voted in by Odium alts, however, are familiar to me. I'll not pass comment on their veracity, given that evidence does not exist. The point of this...
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      [VOTE] Should voting for Councilors require you to purchase the game?

      Please explain how this is targeted precisely at Odium. Do you mean to say that many Odium players have not purchased the game, and that because of this a significant and active group of players would be denied their vote? The intent of this suggestion is to make it harder for large numbers of...