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      Salvager Efficiency

      Disclaimer: I don't have the time or inclination to verify facts in-game very much, but this is probably about right. iirc salvage/cannon needs, like, 191 blocks per array to salvage 1 block/tick; pure salvage is what needs 91. Salvage/pulse should be 7 blocks, if my math follows, 24 for...
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      Sketchfab Import Guide

      Thank you very much Crimson-Artist; I'm on holiday presently but should be able to update the thread less than a week from now. In the meantime, I recommend that visitors to this thread download them directly from the above posts, in lieu of me putting nice .7z files in the OP. EDIT: I am no...
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      New Starmade Community!!!

      Given that this continues, I really must repeat that Discord is already popular. The majority of players who care to use VOIP/comms software are already there. If you want to interact with players outside of StarMade Dock, don't expect them to come to you when they are already settled into a...
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      New Starmade Community!!!

      Considering that Discord is already the predominant VOIP software within the StarMade community, I can't imagine there will be significant interest in this proposal. I recommend looking to join an existing Discord channel if you wish to interact with players outside of StarMade Dock.
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      Building a jump interdiction drone

      You can indeed build a "chain inhibitor", and I already have; see the link in my signature/my post on page 1 of this thread. Some relevant points about how logic interacts with inhibitors: In order to activate plural inhibitors on the same entity, they must be activated non-simultaneously...
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      Planned Missile Lock Alert

      Certain factions' amusingly strong interests in missile-based combat aside, Jasper raises a good point. I like this idea, but it requires some caveats. If the ship locking onto you is jammed or cloaked (or both) no alert should be played, and you should remain unaware. This keeps ambush combat...
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      Damage Pulse as a primary weapon

      As an anti-astronaut weapon, I have found damage pulse somewhat unreliable; as far as I can observe, the damage is only applied when the bubble animation reaches its full radius (my testing may have been flawed or bugged, and I have not yet re-tested). Personally, I favour...
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      Things I Wish I Knew

      Chain drives have a long lifespan ahead of them yet: a jump drive rework isn't even on the horizon so far, and it's fairly well-established that Schine is resigned to their existence until then. Travel was far too tedious before their development, after all.
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      Building a jump interdiction drone

      "Friendly-fire" inhibs are a config option, but on by default.
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      Building a jump interdiction drone

      One relevant issue with drones that start their inhibitors only upon undock is that, if their sector is unloaded, they won't turn back on. For a loss in efficiency, putting the inhib on a 0.5sec clock and having that start upon undock will ensure the inhib is on 50% of the time it possibly...
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      A step forward

      This update won't stop people from turtling because that is symptomatic of a larger issue with the game, in that a party which is overwhelmed or outgunned has no reason to risk itself. Nobody has any good reason to fight, especially those weaker parties this seems to be aimed at. Also, the...
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      Building a jump interdiction drone

      This seems like a reasonable time to note the existence of devices such as this: Logic Jump Inhibitor. Self-powering, significant discharge, in a relatively small package (not drone-scale, but relatively easy to fit to a medium-large ship). In terms of how effective 10,000 jump discharge/sec...
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      Sketchfab Import Guide

      Updated with section on LOD models, as well as a Dropbox for the relevant textures.
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      2ndary + Tertiary effects in Turret bases, PLUS new tab for Turrets

      Weapon DPS is based on overall block count (primary+secondary+effect, just keep in mind that secondary and effect can't exceed primary). So the problem Nickizzy points out is quite valid; for a pure cannon weapon to have the same DPS as one with a secondary and effect, it would need the same...
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      Sketchfab Import Guide

      This thread is a guide on correct process for importing a StarMade model into Sketchfab, to ensure that the community can get the most out of that platform. Once you’ve got your model exported (see above if you’re uncertain how to do so), you can then put it into Sketchfab and start setting...
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      2ndary + Tertiary effects in Turret bases, PLUS new tab for Turrets

      Not a new suggestion, but definitely a desirable one. Edit: the latter part of the suggestion, re: better turret menus (presumably alongside a Structure Menu update) is new. The above statement only applies to the former part, "Make turrets smaller by letting the base carry some of the weapons".
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      Interserver Facs Big Facs Small Facs Fight (is that a problem)

      No. Lack of actual reasons to fight is a driving reason in making this game non-combative. Homebase protection is a necessity to prevent malicious factions from idly destroying inexperienced players. Perhaps the mechanic will change, but the intent should not be circumvented.
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      Interserver Facs Big Facs Small Facs Fight (is that a problem)

      In most cases, it's very hard to lose a war concretely. If you can't defeat your opponent, you just dock up and stop fighting: there's no mechanical reason that could make you want to keep risking (and losing) assets if you're being outplayed. "Space battles are cool" is the basis for...
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      Interserver Facs Big Facs Small Facs Fight (is that a problem)

      Not quite sure what you mean here; do you mean this scrap would just be spawned in space, or transferred straight to the attacking ship? Pretty dubious either way. I think the idea you proposed next has more merit/makes more sense. Not possible, at present; "salvage HP" (the "damage" a salvager...
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      Interserver Facs Big Facs Small Facs Fight (is that a problem)

      This is a video game, not a complex representation of actual conflict and the manifold consequences thereof. Combat, in particular between players, is one of the primary pillars of the game, especially at the game's present stage of development. Throughout the game's development, PvP combat...