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      Dovan Empire (Recruiting!)

      You're aware, of course, that building kilonaughts is an entirely wasteful excercize, even for competent builders? The facts are simple and concretely established at this point: Numbers matter far more than mass. This ship, if it is completed, will be readily defeated by a fleet that qualifies...
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      Interserver Facs Big Facs Small Facs Fight (is that a problem)

      The above posts are correct. The long-standing issue is a lack of actual reasons to fight: people still conduct arranged combat with some frequency, but battles don't organically happen on survival PvP servers. If you threaten a weaker party, they'll dock up at HB until you are bored. They...
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      Tips for cloaking ships

      Power Auxiliaries are definitely able to produce larger cloaking ships than we've seen before. Docked reactors were also able to, but the unreliability was always an issue. The most efficient possible Power Auxiliary grouping (in terms of power/block) should be 9,891 blocks, but we also don't...
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      Tips for cloaking ships

      The key things to ensure are efficient reactor design, and a proper understanding of the conditions you're building to. For efficient reactor design, explained in detail, see the relevant wiki page. In summary, though, make each group of reactor blocks as large as possible, and try to ensure...
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      Starmadepedia Update Thread

      Images uploaded and added to the article, as well as overall tweaks (such as adding hotkey markup to the article). Thank you for your contribution! I figure it wouldn't hurt to address unfamiliar aspects as they are noted, so that we can gradually collect a useful body of knowledge about how to...
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      Starmadepedia Update Thread

      The purpose of this thread is quite straightforward: I intend to increase community participation with Starmadepedia, in the hopes of bringing it up to a consistent level of quality. There is not a great deal to say: the fact is that, even after some of the significant article rewrites which I...
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      WIKI - Block Article Format

      Bit late to the party here, but the item description should probably be given a heading to ensure clarity. In a lot of cases, descriptions are out of date and could mislead readers if not labelled clearly. Putting them under ==Item Description== automatically should clear that up; this is...
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      Alternate textures for individual ships (Not texture packs)

      This strikes me as a very heavily exploitable system, since PvP players could easily hide computers and key blocks on their ships by giving them inconspicuous textures. The general intent of the idea has some merit, although implementing it well could prove difficult.
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      Fix wiki talk page styling

      A pretty simple request, here: The current styling of talk pages on Starmadepedia features a dark background behind text which is almost as dark. Although not entirely invisible, the text is illegible unless highlighted. Can this be corrected so that talk page comments have A: lighter text, as...
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      the future of jump drives?

      FTL is due for a rework, but nowhere in the visible future. There have definitely been talks about a new FTL system for "capital" ships (however those are to be defined). I recall that this is to be a "hyperdrive" mechanic (continuous-travel FTL, as opposed to point-to-point FTL like jump...
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      Ion Cannons are they useless?

      Okay, here's the explanation. 10 blocks of cannon deals 100 DPS and takes 1000e/sec, since the per-block values for these are 10 and 100 respectively, and the reload is 1 second. 5 cannon + 5 ion works out to the same stats before effect calculations, since effect and secondary modules count...
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      Why do jump modules increase recharge instead of range?

      There isn't an established reason for this, as far as I know. This is how Schema implemented the system (if he had a particular reason, it has not been stated, that I'm aware of), and since nobody has yelled enough to merit changing it, it has not. Increasing jump range would certainly prove...
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      Cantaloupe

      I do think that the scale of the detailing on the ship (in particular the large girder sections on the tail and "wing") confuses the actual size of the ship a bit. Otherwise, I really like the quite clean industrial style of it.
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      Gascor Skunkwerks

      You are correct: Rail Mass Enhancers are only for moving things along rails. They have no effect on thrust or jump drive speed.
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      Gascor Skunkwerks

      Correct, but expressed in a potentially confusing way. Any entity can move docked entities of up to 50 mass along its rails for free (if chains are docked, I believe the total mass of the chain is measured). Each Rail Mass Enhancer block increases this cap by 5 mass, and costs 50 e/sec to do...
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      How Do I calculate power used by weapon effects?

      This is definitely true, have just confirmed it now. It's also relevant to note that, because they're nigh-unusable, schema had the courtesy to remove the group penalty entirely from Damage Pulse. In addition to what Aze said, another way to look at this (especially using data from the wiki) is...
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      Formiden Colonial Mandate - New Name, Same Old Tricks

      Thanks for saying "bump", starfriend
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      Help

      If you are importing a blueprint which is saved as a .rar or other compressed folder, extract it and place the extracted version into StarMade/blueprints.
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      Ships keep getting stuck within the planet

      There are a lot of issues with planets and ships interacting; I don't know the specific cause of the one you're facing, though. Have you tried docking your ships to the planet, rather than just dropping them onto its surface?
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      Cloaking device

      To clarify, the energy cost is per unit of mass, regardless of what the config says. It was originally 1000 e/s/mass for cloaking, and 500 e/s/mass for jamming. As stated, it is now 1450 e/s/mass for cloaking, and 50 e/s/mass for jamming. The misconception caused by the config is fairly common...