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    1. NeonSturm

      Front shields or rear shields? Performant distribution to 6 sides.

      1. A fixed radius of 8 is easier to defend against with a capital ( 1 hull armour then 7 layers no hull to let damage expire after a distance) than with a fighter (which usually also has more weak spots). This could also bring back balance. Sure other than we expected before looking at it from...
    2. NeonSturm

      Front shields or rear shields? Performant distribution to 6 sides.

      I guess you are over-looking the whole consequences of the part: exactly targeting the weak spots between shield-plating (fighter) rather than throw all your fire-power at some target and waste huge amounts of energy. (though I might be wrong!) Maybe I over-looked it before, but I think this...
    3. NeonSturm

      Front shields or rear shields? Performant distribution to 6 sides.

      No, ship design. Suggested because I got a good idea on the math (performance wise) and think it would lead to more specialized (thus less brute-force titan) ships. When posting this I was thinking of a Star-Trek scene with Captain Archer where 3 Klingon Bird-of-Preys were chasing the...
    4. NeonSturm

      Kupu's thread

      If this is implemented, I hope the shader is written in a way which make it easy to adjust and understand by most who are able to open it in an editor and change a bunch of constants.
    5. NeonSturm

      Front shields or rear shields? Performant distribution to 6 sides.

      You can always multiply power drain rate with the same multiplier which you use on efficiency. I like how EVE-Online does it: While your micro-warp-drive (= something like a 300% to 600% speed after burner) is active, you lose power capacity. Or maybe (energy regeneration multiplier ==...
    6. NeonSturm

      Approximate damage capability of ship based on power

      0.55 reccharge while getting hit. (or maybe even 0.275 if it is near full, got a bit confused too) I think power is drained per point regenerated thus OP math should be correct.
    7. NeonSturm

      Front shields or rear shields? Performant distribution to 6 sides.

      this is what I wrote in a general discussion thread few minutes ago (before starting to write all this). Conclusions I took: If a reactor's 25 eps supports 2.5 dps from 0.5 barrels, while 0.5 tank provides power for 1 barrels for 10 seconds, power tanks can double your damage in the 10-seconds...
    8. NeonSturm

      Approximate damage capability of ship based on power

      A weapon blocks has approximately 5 dps (1/reload of a cannon block). Power tanks can store 1000 power = 100 damage (= 20 seconds of fire), while shields can store 55 charge + 0.605 recharge during 11 seconds (= 12 seconds of defence against weapon fire) and recharges at a rate of 0.55 /second...
    9. NeonSturm

      Starmade Logic Tutorials

      @Bench: Maybe you are interested into combining my RAM (with 4 4bit slots per bank) with your password idea. Currently many of your blocks are hull (:p) and my RAM's banks are easily extensible. Like Address = privilege level. Slot data == password ? Granted! :else trial-counter reduced? To...
    10. NeonSturm

      2 Questions, Turret orientation, gravity

      Area triggers cause more lag when grouped. I place mine the 3rd block in air. When you float, you likely hit them, when you walk (not jump) you don't hit them. EDIT: especially on the lower level in front of a ramp block or on continuous rams.
    11. NeonSturm

      Best way to place power reactors after update?

      You've got too many Pixels :D
    12. NeonSturm

      unable to see missiles through glass

      already reported 24 days earlier by @der_scheme here: http://bugs.star-made.org/issues/784 but that is no reason to blame a forum-user :) Just - please - don't report bugs in general discussion
    13. NeonSturm

      Major suggestions for the most realistic Universe structure possible and more.

      In StarGate a trip to Atlantis in the Pegasus Galaxy is 1 month from Earth. With the intergalactic gate bridge, you can travel the same almost instantly (or with 1 day delay because of quarantine :D) I would like if gates could be set to connect 2 other gates (thus not longer usable itself...
    14. NeonSturm

      Major suggestions for the most realistic Universe structure possible and more.

      At least it would make distances between 2 horizontal-aligned different if they are next or on top of each other. I support everything that creates patterns in this too uniform universe.
    15. NeonSturm

      Major suggestions for the most realistic Universe structure possible and more.

      I think it is much easier to navigate in a flat solar system than if you not know which planet is which once you leave and re-enter. In a realistic sol system rarely 2 stars have the same orbit. Those who have, have the 2 stars still finding their orbit, got them kicked out of orbit or one has...
    16. NeonSturm

      Project : Motion Tracker Computer (Updated with RAM-Module. ToDo: Upload)

      Ping subscribers :) Edited (added orange and green stuff. Basically everything except the first two quotes). Module : RAM I decided for a 4 bit, 16 slots RAM, because it is the best to copy+paste It fits with 3 banks into a 10x9x9 box and more banks are very easy to add It can even be...
    17. NeonSturm

      Major suggestions for the most realistic Universe structure possible and more.

      First is how I imagine a WormHole, second is a BlackHole :) But if you fall through a 1-way worm-hole, your peoples may never see you again, thus why would it be different from a black hole?
    18. NeonSturm

      Project : Motion Tracker Computer (Updated with RAM-Module. ToDo: Upload)

      Related Discussions and Projects: http://starmadedock.net/threads/project-motion-tracker-computer-updated-with-ram-module-todo-upload.2920/ http://starmadedock.net/threads/rp-what-if-we-would-have-security-and-crew-fully-customizable.2953/ Related Community Content...
    19. NeonSturm

      Starmade Logic Tutorials

      If you want to support many players you have to do a ramp or door where they all go in (else too many area triggers) 2 blocks are sufficient to detect the direction, 3 (A XOR B + B XOR C) should be sufficient to detect another player. The counting circuit will be more complex. Use bench's...
    20. NeonSturm

      Major suggestions for the most realistic Universe structure possible and more.

      *joke ahead:* We should also have leechs, piranhas, monster-ticks, and evil bacteria living from anything of organic, inorganic(ships) or sulphur on the sea floor. Agree. At least solar system and universe generation should be easy. not easy to do fully realistic, but at least interesting. Sol...