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    1. NeonSturm

      Carriers...Any purpose?

      AI will not take stairs. Maybe we can get it to use stairs if you put glass wedges there and discourage it from using jumping... But players will always look for the path which looks good from their own perspective while AIs often cheat with global knowledge and never failing memory. That will...
    2. NeonSturm

      Can't play online or SP - Server Reject : Login name is Protected??

      It was a bad error message text too. Is distracting is good, but not helpful to the inexperienced. It should say that it is not able to access the internet address of StraMade, it's server or not able to access the "Internet Address Book" which is called DNS-server.
    3. NeonSturm

      Kupu's thread

      A gif-texture (4 pics, 1 each 0.5 seconds) could do the block-animation, but the function needs a shader (and code) EDIT 2 Ninjas: Kupu: 26-minutes :D
    4. NeonSturm

      Add-on to the planned faction system

      Is bad formatted and like machine code instead of Java to humans with the collapsed white-space. Likewise you could write all posts on this thread in a single line. and expect users to use the horizontal scroll bar. p = 1*10^(-22)*x^4+1.8*10^(-13)*x^3+1*10^(-9)*x^2+0.05*x-25 Can be written as...
    5. NeonSturm

      Another solution to invincible faction bases

      A break through in quantum mechanics! You've discovered a new dimension of possibilities :)
    6. NeonSturm

      FTL is here! It's a StarGate!

      What? somebody actually ports Halo-Designs into StarMade? Do you have a link? :) EDIT: found it http://starmadedock.net/content/halo-ring.779/ I remember something else when thinking about Halo. An alien weapon platform ring around the moon which has to get exploded in a trial-version mission...
    7. NeonSturm

      Dev Q&A #2 - rough summary document

      Your summary is bad formatted and contains already implemented stuff as "will it get implemented". To me a quick overview looks different. Like: 37. LUA for modding -> yes, no, done, maybe Q: Server side scripting? A: Lua may not be the best to use with Java, but other languages such as...
    8. NeonSturm

      Shield penetration, armor relevance and system damage

      Seeing this in many StarTrek. maybe it spread from there - was first sent when computers got the thing before our current shiny internet with wikipedia I thought I was partially writing a insider-joke, don't take it seriously :) *ranting at my browser* You stupid thing should remember the sites...
    9. NeonSturm

      FTL is here! It's a StarGate!

      Has changed. But since full-RP ships still are likely to have 16.7% vitals (aka 5 hull/deko per vital) that might still be too much for some servers. Giving hull 0.2 vital support and vitals require 1 would help RP ships on regular servers. ((Given 0.8 per vital would simply let the system run...
    10. NeonSturm

      few server side questions

      In the first window top left. Memory settings or called something alike.
    11. NeonSturm

      Shield penetration, armor relevance and system damage

      Shout: "Shields at 30%, Captain! *consoles spray sparks*" Pierce only pierces 6-7 blocks per default (if it hasn't changed recently). A repair-to-blueprint feature would fix this and should be available soon (requested over and over again, almost gets annoying if I wouldn't agree on it) An...
    12. NeonSturm

      The best StarMade has to offer

      Was like this: . X X X X . X X . . X X X . . . . X X . . . . X X X . . X X . X X X X . Still a too huge border and too few details to spam them with a Seeder-ship over a galaxy of NPC non-captured planets like in StarGate :D
    13. NeonSturm

      few server side questions

      Either new planets or a universe reset. I think planets take exponential time to get generated (radius^2) because the issue is more your CPU power or data bandwidth between parts of your computer rather than memory.
    14. NeonSturm

      Star Made missing that je ne sais quoi

      Which should be an option (if implemented) and not just be implemented for one single type of block (would be such a waste of effort...) I like everything that replenishes (near suns, in common nebulae, over time, in a stationary factory at your base...)
    15. NeonSturm

      The best StarMade has to offer

      Then why did my gate not work? Maybe this tunnel has to have a short length of 5 or something alike to make it reliable in physic calculations or have to have at least the length of 1/2 your ship, ...
    16. NeonSturm

      Medals!

      *choir, refrain* Derail, derail, derail this thread :D (repeat...) (and again...) (and again...)
    17. NeonSturm

      few server side questions

      1. Planet mechanics were discussed a lot. Peoples want planets round, seem-less (no edges), seem-less transition to space (a rule by dev schema) and large without lags. But you have to do a compromise programing-wise 2. Try to get 8 GB ram and use 2 for the Server, 4 for the client if...
    18. NeonSturm

      Happy Birthday, Bench!

      Yes, Happy Birthday :) [ AdmiralGialAckbar00, Yesterday at 11:24 PM ] I also got 2 ideas from Bench's thread (although one idea was not from Bench but a poster in his thread). Yes. lots of logic blocks <-- nice one :D
    19. NeonSturm

      The best StarMade has to offer

      Does not work. You have to build your gate at mount Everest - every block behind the open plane-part of the gate loop prevents it from working AFAIK (or maybe I also avoided another issue which prevented it from working after I built it on top of the planet surface rather than in a crater) when...
    20. NeonSturm

      AI Combat Decoy System - already possible in game

      I think it might work better if you put a single bobby + 1cannon+1stop computer + 2cannon+2stop modules + 2reactor + 3-4 thruster + 2-4 shield caps on these cores as it increases their life time and also works partially against players. These 2 stop beams might not sound like much, but if the...