Search results

    1. NeonSturm

      Fuel for Hyper/Jump Drives

      What if fuel allows you to just jump with fewer modules or fuel would be a general setting for thrusters, FTL, reactors, ...? There should also a fuel generator which can be set to "sun-powered", "time-powered" or "item(ID x)-powered" time-powered would be a normal reactor, but with the...
    2. NeonSturm

      Loader Beam

      I think this loader gun should be called "cargo-transfer beam" or just "transporter beam" and also be usable to load/unload into cargo boxes. It should have something like 10 range per default (very fast), 200 with beam-slave (equal to drain/supply beams) but then transport slower. That would...
    3. NeonSturm

      WarpGate sugestion

      Sounds good... After limited inventory is implemented. I think StarGates should then also draw power dependent on distance. Basically you could go +10000 sol systems away, but you never get the energy required for this with less resource-investment than building gate-relays to there. I think a...
    4. NeonSturm

      new planets

      + Limit planets per sol-system to a min to max. + Give each planet a smaller moon + Put planets into a rough disk around the star + Put stars in a rough disk around the galactic centre
    5. NeonSturm

      User-Named Star Systems and Sectors

      Maybe for some names you have requirements: Requirement "Borg" : 1. Be a Borg member. 2. Only near borg space... Names System, Sector : requires "Borg" But that would exceed a simple white/black/grey-list :) Maybe you could auto-whitelist (for this system) words used in sectors in x+-3.2 sun...
    6. NeonSturm

      More types of engines and energy generators

      Then you might encounter hollow borgs which are built 45° rotated vertically and horizontally for more surface area. Or warping saucers :D At least every troll would then get his own Enterprise ;)
    7. NeonSturm

      FTL is here! It's a StarGate!

      about 128*0.7^2 diagonal
    8. NeonSturm

      Recognized Turrets system with Pictures - [ Poll]

      Somewhat true, but you can also calculate the minimum pitch for each angle around yaw once you leave build mode (this can also be used to prevent firing at your ship) after a test-run in all directions. Clipping is ugly, but once turrets can be divided into pitch and yaw parts, players will...
    9. NeonSturm

      User-Named Star Systems and Sectors

      But sometimes somebody has a good reason to call a sector sector or a system system (maybe grey-list it? grey-lists will warn players that they need a good reason to have the name not reported) Borg System 8472 / Sector 1024 :D Dave's Sector Lost System Hive's Prime System / Sol Sector
    10. NeonSturm

      Kupu's thread

      Shards are the small many things, ore the big one? If yes, then the textures are exchanged. http://steamcommunity.com/sharedfiles/filedetails/?id=304610362&searchtext= Really nice armour textures in SE. would they fit SM too? maybe it gives some inspiration... Maybe we could have a Tron...
    11. NeonSturm

      Gate Classification System

      Loops are not wrong, but they are more efficient on longer (thus bigger) ships. Just give them area trigger texture and make them non-physical in StarMade/data/config/blockConfig.xml
    12. NeonSturm

      Kupu's thread

      + Manjaro Linux Does it not happen with windows too? Wedges would be a bit prettier than a 1m^3 block in front of you. + even better if the top half can be transparent for some (without looking ugly), but that may require a new model... It would be nice to have blocks available which are...
    13. NeonSturm

      (Shader mods) Bearish's Super Mega Mod Thread of Doom

      http://steamcommunity.com/sharedfiles/filedetails/?id=306322478&searchtext= Are thrusters shaders too? SE got really nice effects with a new mod maybe it is possible here too :)
    14. NeonSturm

      Sector Claimer

      With current AI it is not possible to allow small ships but auto-attack big ones in sectors around that Jump-Gate sector. It is also not possible to force a limit on "imported" weapons at a time or deny jumps of further ships. Remote logic, scanners and AI would make it so much more interesting...
    15. NeonSturm

      Kupu's thread

      I think in future with nano-assemblers there should be walls that direct light through lenses through normal hull, but only one way ( for example with luminescent liquids and optic logic) Is there a way to get computer-wedges? The display and keyboard on the diagonal side? Or is that hard to...
    16. NeonSturm

      Thrust Mechanics Explained

      There are just 4 voxel games out there: Minecraft (has no space and no gates, worse logic) StarMade SpaceEngineers (only works on windows) UntoldUniverse (very early alpha and requires more taxes spent for ati/nvidia graphic than I spent) But I would really like 0.5m blocks. Every other of...
    17. NeonSturm

      Gate Classification System

      True :) By their smallest diameter. The width / height ratio is a number (the third one). NOTE: Added more details to my classification. Can't understand peoples with no math :p
    18. NeonSturm

      A different way to select the copy box in build mode

      I just want something to fix that you can only paste in one direction of a wall - in the other it sinks into the wall. Also: Ever tried to copy&paste something that has no corners? Nice feature, but you have to know how to use it and you have to copy&paste at least a 100-block cube or a...
    19. NeonSturm

      cockpit-overlay for the screen. Could it even save FPS?

      For the peoples which don't know what we are speaking about: I really like these side-bars :) I have played Eve for about 10 days, but I didn't like the FPS and missed the creative part. If stations would have had at least more interior where you can walk... but every-time I want to walk in my...
    20. NeonSturm

      small things that would just be nice to have (more Hotbars)

      Not visible from dropdown list :(