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    1. Winterhome

      Missile Blast-Radius Observation

      Since the most recent couple patches, this is the case, as the punch and pierce effects are no longer capable of producing anywhere near the destruction they used to be able to. For every subsequent layer you go through, you need to do twice as much damage to get through (ie: you'll end up...
    2. Winterhome

      How to make efficient scanners?

      That they definitely should. At the moment, a jammed ship would be effectively immune to 95% of all effective block-breaking weapons if we take turrets out of the equation, which gives jammer ships a significant edge over scanner ships, as jammer ships can simply cut back on shields to maintain...
    3. Winterhome

      Missile blast radius/power calculation

      Missile explosive radii are done in steps for some weird reason. I can't remember what the damage requirement for moving up from one size to the next is, though, sadly.
    4. Winterhome

      7 and a half minutes of Space Combat and Military ROCK

      Most servers these days have very large pirates. We'd need two things to compensate: God damn Larimar asteroid belts for shields (this has been an issue for *months*), and an Asteroid Size setting in server.cfg.
    5. Winterhome

      How to make efficient scanners?

      Can't say much about the missiles, because an IFF missile (fire and forget, friend or foe, etc) will lose a radar lock, but an aspect seeking missile only goes after things based on the image first presented when fired. I'll only agree to missile locks not working on jammed ships on the...
    6. Winterhome

      How to make efficient scanners?

      If AI gets a simultaneous visual lock and radar lock, then they can maintain the lock even after the radar lock disappears.
    7. Winterhome

      How to make efficient scanners?

      It doesn't count AI at all.
    8. Winterhome

      Width does not affect turning

      Wide ships cannot roll.
    9. Winterhome

      The Tartaran Empire - Recruiting

      Have you tried turning it off and turning it back on again?
    10. Winterhome

      The Thryn [Recruitment Limited]

      ;)
    11. Winterhome

      The Thryn [Recruitment Limited]

      The first video of Thryn combat in the StarSide: Blood and Steel tournament has been released. Posting here and on the front page.
    12. Winterhome

      NP Cobalt Royalty [EVE themed PVP faction]

      I don't think it's really considered "combat" if it's against stationary targets or something, I'm not totally sure And that's more of a suspicion than anything, as I distinctly remember him mentioning something to the sort in chat - but memories are a funny thing, and I habitually remember the...
    13. Winterhome

      NP Cobalt Royalty [EVE themed PVP faction]

      Whether you can aim or not is a totally different issue than whether you can run from several hundred locked missiles or not. As much as I want Joelbrisco gone, I'm personally unable to do much - damn near nobody in Thryn has a good enough computer for that kind of thing. I managed to crash...
    14. Winterhome

      Time-Space Administration Bureau - Now Recruiting!

      Needs more Puella Magi.
    15. Winterhome

      The Thryn [Recruitment Limited]

      Welcome, InsaneDane. \o/
    16. Winterhome

      Time-Space Administration Bureau - Now Recruiting!

      If you made it "Space-Time" instead of "Time-Space" you could have the awesome acronym of "STAB" :>
    17. Winterhome

      Where do you like to begin?

      Salvage stuff, make a factory, put factory on a derelict station. Salvage more, stockpile power and salvage modules, make a bigger salvager. Move up to salvaging one planet, then work from there to make a new base
    18. Winterhome

      Starmade Community Dictionary [Post entries, please!]

      If both sides completely contradict, and only one side is right, though, you end up with a totally false image as a result of allowing equal speaking time to the wrong side.