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    1. Winterhome

      Programmable Computer Block (fleet command, mechs, etc)

      An extra segment under Community Content, perhaps.
    2. Winterhome

      Ship Max Speed Determined by Mass

      Not necessarily. You could very, very easily ramp up your acceleration rate in order to prevent ship damage, and you could avoid the entire problem completely by placing a few weaker thrusters at the front end of the ship to offset the push force behind it.
    3. Winterhome

      Programmable Computer Block (fleet command, mechs, etc)

      Advanced Bobby AI. We all want it. How can we do it, though? After talking over things in chat for a little while, I thought of something that'd make possible logic control systems, advanced fleet control, and the like. A programmable computer block, utilizing a scripting language of schema's...
    4. Winterhome

      Ship Max Speed Determined by Mass

      Which should be addressed. But you can easily dodge cannon fire at 1.5km or longer ranges just by moving in circles, while a capital ship can't really do much to dodge your own shots (ie: you can kill their turrets at long range). Slap some point defense guns on your fighter and suddenly you're...
    5. Winterhome

      Ship Max Speed Determined by Mass

      The thrusters you can slap on take increasingly larger and more impossible quantities of power to keep them working. If you want to make a ship over 20k mass accelerate like a fighter, half the ship ends up being thrust and the other half ends up being power... Not to mention the fact that...
    6. Winterhome

      Massive ship limiting.

      Not quite Thrusters have diminishing returns on power and increasing power requirements based on quantity, and power reactors lose their bonus after 1mil energy per second, so you end up with what might as well be diminishing returns as well for that. If you want to have 100,000 thrust, for...
    7. Winterhome

      My Small capital ship ( first attempts )

      >245k >small
    8. Winterhome

      Your username seems familiar. Have you ever played Starsiege: Tribes?

      Your username seems familiar. Have you ever played Starsiege: Tribes?
    9. Winterhome

      block hp increase, since shields are hard to make

      Have you ever tried to dodge when your enemy quite literally can't miss you because you're so big?
    10. Winterhome

      Java? Why not a different programming language?

      I demand that Starmade be written entirely in Ook! or Haskell for the glory of the gods of code.
    11. Winterhome

      block hp increase, since shields are hard to make

      Ships upwards of 10,000 mass.
    12. Winterhome

      The Thryn [Recruitment Limited]

      Welcome!
    13. Winterhome

      block hp increase, since shields are hard to make

      Capital ships, yes. The smaller the ships are, the longer the fight is, interestingly.
    14. Winterhome

      block hp increase, since shields are hard to make

      Dude, I'm talking about code and armor values, not HP and damage. I haven't misread anything. Armor values aren't applied appropriately. I've been playing the game for a year and a half now, and I'm a *very* active engineer, so I know how things work. Also, Piercing has been changed, and the...
    15. Winterhome

      block hp increase, since shields are hard to make

      Because Punch-Through and Piercing are using the wrong formula. The amount of damage cut by armor isn't taken into consideration when the projectile passes through, so a 2000 damage punchthrough round can go through ~5 advanced armor with passive piercing, when it should only be able to go...
    16. Winterhome

      The MiniMap And You: A surreal Comedy

      That type of radar seems to be pretty popular. Angled disc with elevation indicated by lines, I mean. Previously, the most popular was the Wing Commander style one, where the center of the radar was directly forwards and the edge of the radar was directly backwards. Either is a massive...
    17. Winterhome

      Java? Why not a different programming language?

      Gonna have to go with der_scheme's argument on this. Also, if you know a programming language sufficiently well, you can jury rig functions that aren't possible in a straightforward manner, even in other programming languages. Just so happens that schema knows Java particularly well. If he were...
    18. Winterhome

      Inconsistent orientation of lamps? Is it normal?

      You can hold down Control and use the scroll wheel too, if that's more comfortable.
    19. Winterhome

      Heat Sinks

      ...You DO know what a heat sink is, right? It's an object that radiates heat outwards. >_> If anything, heat sinks would make heat seekers MORE effective.