It's still mostly a shipbuilding game because of the way the features are set up right now.
It's more fun for most people to build ships than to mine and try to use them in PVP, it seems.
I'm not so much discussing the current possibility. I'm more talking about what should be the ideal balance setup in the future. Physical torpedoes and such, once warheads work properly.
Right now a pilot in a 300 mass ship can eventually take down a 20k mass ship if he blows the turrets off...
Well, I do think that we should make it theoretically possible for a single small ship to annihilate a massive one, on three conditions.
1: The skill gap needs to be enormous - IE, the fighter pilot is a fucking ace, and the capship pilot is halfway to potato.
2: The fighter is extremely well...
I am definitely interested, but I don't think I'd be good staff material (due to periodic long absences due to my waxing and waning interest in the game), or I'd apply for moderator.
I've had experience in making infantry maps for other games, though (Starsiege: Tribes, Sauerbraten), and they...
The entire reason he managed to take out the Death Star is due to the other fighters tying up the turbolasers and TIE fighters, not so much due to them individually shredding its hull and shields.
They definitely have the firepower to cause serious problems (decompression in whichever area gets...
A Fighter to me generally focuses on speed and guns with just barely enough shielding to survive.
Not much room for varied systems, sadly.
A Bomber, I feel, is between a Fighter and a Corvette, somewhere in the 300-1000 mass range. :I
I definitely support this idea.
It'd come with the bonus of being able to find fleet battles, and those fleets "accidentally" calling for backup from every person on the server and making them far more chaotic.
My one request, though - server configurable setting to determine how much mass...
This is the single biggest reason why scanners are underpowered.
I say keep the current power consumption while charging, but *also* give Jammers and Cloakers a charge-up time (hold mouse click to charge, then right click to use whatever charge it is for jamming/cloaking - reduce effectiveness...
We need mass-based Shipside respawn tickets and a secondary Undeathinator type thing for fighter combat to be a thing.
Right now, the only way to use fighters is either solo or as emergency base defense, because of the "short" distance from a spawn room to a ship dock. Need a way to respawn and...
Big ships tend to have big crews in reality and in sci-fi.
Currently, Starmade ships only have a crew of one, because it's useless to bring multiple people aboard one ship. Carriers for player-flown fighters are useless without respawn points for those who kick the bucket. Shipside boarding...
In real world tank terms
Piercing would be an AP round. Damage the armor a bit but punch through it and keep going without making it totally useless. Punch-through would be more of an overcaliber shell.
Didn't read that, sorry.
The closest thing I can think of is spawning a core with a disintegrator on it next to the faction module, then shooting the disintegrator with the pistol - but that'd rip out a sizeable chunk of hull with it.
I really think faction modules should have armor bypassed...
I wouldn't be opposed to making it possible to kill the pilot, but having a number of shipside respawn tickets based on the mass of the ship to semi-simulate "crew"
The big deal is to just make it impossible to tell where the pilot is sitting via pilots' seats and such. Right now, there's just...
Most of the big factions use something like 10:1 or so, or 5:1. It's a pretty big deal for your shields to go down in combat, so delaying that is really important.
Stations seem to have really high regen values, though, to make them immune to smaller ships attacking them out of nowhere.
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