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    1. Winterhome

      Exactly how does stop effect work

      I was under the impression that it was also a matter of DPS vs. Thrust or something. Not sure.
    2. Winterhome

      Lidren Q&A

      You offered to answer back, and I'm not running ;)
    3. Winterhome

      **Please Sticky** Councilor Candidate Questions

      1: Features & Balance 2: Performance 3: Graphics Reasoning - Performance is a huge issue, but for performance to mean anything, you have to have plenty of players. Features and balancing are what keep part of the potential player base around for more than a few weeks, and graphics are what...
    4. Winterhome

      Starmade Community Dictionary [Post entries, please!]

      Yeah, definition merge, along with "Doomogon", "Noob Tube", and other descriptive terms referring back to "Battle Brick" Doomcubes are cubic systems ships with no hull, for the most part, so battle bricks with hull are a slight improvement on them.
    5. Winterhome

      Starmade Community Dictionary [Post entries, please!]

      Suggestion to make it feel more believable on top of it all: Add closed bulkheads that look vaguely like doors.
    6. Winterhome

      Starmade Community Dictionary [Post entries, please!]

      How about we refine the definition into "a vaguely ship-shaped death brick with little detailing or effort" or something? Or would that fall under the category of "Battle Brick", "Doomogon", "Noob Tube", etc.
    7. Winterhome

      Shiny Surfaces/Metals (Cubemap shader)

      That's all I ask. ;D Something to be planted in the future plans for the game, for when we're finally ready to start making it shinier and prettier with more fun shaders.
    8. Winterhome

      Shiny Surfaces/Metals (Cubemap shader)

      Possibly, but we're not talking about actual reflections. They don't have to be high enough quality to pass as mirrors or anything, they just need to look like they're reflecting something. Cubemaps are not reflections. Cubemaps simply look like they could potentially be reflective surfaces...
    9. Winterhome

      Repairing

      Repairing is going to be implemented at some point, and I could've sworn I remembered hearing about schema mentioning Shipyards having the option to replace all turrets and docks. We just need the Shipyards and HP system for this to work out properly.
    10. Winterhome

      Multi-coloured Light Block

      We'll need Arithmetic gates in addition to Logic gates for this to work properly.
    11. Winterhome

      Shiny Surfaces/Metals (Cubemap shader)

      Going off of and refining Aceface's suggestion a bit, with a possible technique. We have metal ingots already, yeah? Why not add the other three wedge shapes for them and add a cubemap shader to reflect the sector skybox? Right now there's no real reason for players to use them as decoration in...
    12. Winterhome

      Rejected Gold hull

      That's not the engine. That's Kupu thinking in terms of texturing rather than shaders. Shaders are easy enough to add, but they're not a high priority, and they're a code issue instead of a resource issue, which Kupu cannot do. Aceface, if you want to do that, then why not use Threns ingots and...
    13. Winterhome

      Rejected Gold hull

      The only thing I can think of for it would be to give Ingot blocks an inherent armor value and a cubemap shader that reflects the sector skybox texture. Though - shaders are a code deal, not a texturing deal. Preferably, have an option to turn the shader off clientside.
    14. Winterhome

      Moonwalking mech on a moon.

      Yeah, this is all a problem of blocks having nearly no friction values. You can bump and bounce, but gripping with a "foot" just won't happen.
    15. Winterhome

      Cool things that could be made with rails

      Would've embedded, but that screws with the time selection
    16. Winterhome

      Euro-corp

      Fancy words. Good luck, hope you don't screw it up too badly.
    17. Winterhome

      Recognized Solution for Rail changing X,Y,Z, a Rail Wedge

      Agreeing here. Mid-movement pitch change is needed.
    18. Winterhome

      Ask Comr4de - OR, How I Met the Arstotzkan Emperor

      I wasn't aware that Emperors were elected ;P
    19. Winterhome

      How are you supposed to make money early game? (single player)

      Mine stuff. Make stuff in factories. Make a bigger miner. Mine more stuff. Make more stuff in factories. Sell produced stuff.
    20. Winterhome

      Stargon, for all your Starmade Jargon needs.

      We don't have enough super technical terms for our engineering setups yet. We have the dictionary thread already, so let's take it a step further and cross into crazy enthusiast territory. The more technical sounding while technically accurate it is, the better. Feel free to include spoilered...