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    1. NeonSturm

      Gun Cases

      Specialized shops? I think it could be tiresome to set up a second cost-system, but as long as it stays optional or is setup by factions as FP-trade or FP-tax system, ...
    2. NeonSturm

      how to FORCE deathcubes to be fancy looking

      I joined the testserver, travel to 20 20 20 without FTL - that was sold out at spawn. Hey, look at my nice firework ... "You died" ... A: Sorry, ddin't think it could kill one they do like 5 damage each (as if ION missile-missile has damage at all...) Later I loaded my Fat Puddle Jumper and...
    3. NeonSturm

      bubble shields - the re-take

      I just see memory usage as a problem.
    4. NeonSturm

      Burst-Shot slave effect

      Goa'Uld Todesgleiter: Put an activation-module into your hotbar, fire 3 cannon-pulse shots over 3 seconds. Make them orange. I think weapons should have more customizable reload time with ammo clips. http://starmadedock.net/threads/best-ways-to-incorporate-ammo.3444/#post-52189 Items are...
    5. NeonSturm

      System Tiers

      I don't know if I should disagree, but I think that may be too extreme for some cases. More power, more mass, less thrust efficiency. More thrusters, more power consumption, more thrust efficiency. Balanced. 100% increase in one could -at worst- also be a 100% increase in the other...
    6. NeonSturm

      how to FORCE deathcubes to be fancy looking

      Just because the game is not balanced for that cause it would screw balance if somebody designs a ship fitting current criteria. But if systems would work with lower efficiency if you overdue it (think like decorative being used as heat distributors, whatever), it would be waste of precious...
    7. NeonSturm

      Navigation UI suggestions

      Have you ever considered enemy and friendly (a faction which is biased toward your faction's members?)
    8. NeonSturm

      Animated water

      Nah, solid water would still have it's use as water with a glass plate below it's surface to let you walk on or inside a wall covered with glass. Has anybody made 1x1 thick Oil-pipes in the engine room with green/brown water? would be weird if you could jump/walk through. But perhaps this...
    9. NeonSturm

      nerfing, a cautionary tale

      I'd say effect strength is 100% if a system has x% of the reserved-for-modules% on a ship. Most effects are 100% if they are 50% of that %. Some coop better with more other effects. We have 10 effects with an average of 7.5% required? (guessed) -> all maxed out would be 75% with huge power...
    10. NeonSturm

      Improved Universe

      The issue is 2,1 -> 1,0 -> 2,2 as orbit 2 moved 1 to left Or 2,3 -> 1,1 -> 2,2 without moved orbit. You have to check where you exit a sector (left or right half) and double that position for entry into the other. Or not?
    11. NeonSturm

      how to FORCE deathcubes to be fancy looking

      The easiest way I see is requiring 5 decorative blocks per 1 vital. Then encourage a low target profile more than a big hull plating. As the core can only be destroyed after xx% of destroyed hull blocks, make a spider-web like ship where enemy guns have to target new spots very often to get a...
    12. NeonSturm

      bubble shields - the re-take

      https://en.wikipedia.org/wiki/Transformation_matrix#mediaviewer/File:2D_affine_transformation_matrix.svg Only once per shielded object, not per projectile check afterwards it is only multiplications. You even need rotation only once for all bubbles on a ship if some turrets or docked entities...
    13. NeonSturm

      More "Spherical" Planets

      Stick to the stable parts of a planet (no cracks in the surface like on segment borders and not shown as unstable by scanners) and you will not have to worry. I just suggested making some part of the planet not saved fully (and let you know where these|saved parts are) to make a planet both...
    14. NeonSturm

      Navigation UI suggestions

      Thought I expected teal=own, green=ally, when I come from zero-k as a newbie :p Else I may expect blue being allied/own, green being own/allied and teal neutral because it is closer to white. I don't like the markers all. I agree on player and ship markers. I'd like the arrow actually be just...
    15. NeonSturm

      Merge repair/power supply weapons into the player's right click beam

      Agree with the power-supply being in suit. As long as the salvage is in suit as-well. We could have a salvage and power-supply rifle (an advanced salvage beam or power-supply beam :)) external
    16. NeonSturm

      Deffence Effects Reworked

      Will you have 10 shield rechargers and 60% shield hardening or 20 shield rechargers and only 30% hardening? With your suggested overdrive based on thrusters, few thrusters will reach higher speed more energy efficient but with lower acceleration, which seems balanced (to some extend, imagine a...
    17. NeonSturm

      Default skins for multiple races and genders, for players and NPCs

      You don't need like and agree both. I see agree as a higher-level of like. I also see informative partially as a higher-level of useful (and useful as "contributing to topic") But yeah, friendly agree and informative fit. ___ About Ponytails... I have long hair IRL - I like a body to look...
    18. NeonSturm

      bubble shields - the re-take

      WRONG Cos and Sin can be emulated using Bezier Curves over multiple steps or with a look-up table for x, y and z. To detect hits, you 1. translate (=move) the projectile matrix with the negative ship positions - this would move the ship to 0 0 0 2. rotate the projectile coordinates - this...
    19. NeonSturm

      Default skins for multiple races and genders, for players and NPCs

      In this game DAVE is the only non-blocky thing. We as humans are used to a non-blocky world and as far as we appreciate blocks, we want SOME non-blocky things. We chose our avatar to be that non-blocky thing for a reason. Performance and representation. ___ I see 2 main reasons humans desire...