Search results

    1. NeonSturm

      Faction Flags

      Perhaps the server could automatically flag it as "Possibly inappropriate" which make only the owner see it or the faction members. The more peoples which support it, the more peoples are allowed to see it. * First owner ... * Then faction ... * Then over-18 ... * Then under-18 ... Of-course...
    2. NeonSturm

      Change FTL mechanics

      Why not make it so you drop out of warp _before_ hitting enemy space unless you got enough warp left to _skip it completely_? Also it would be very unlikely that you ever drop out in front of a 8x8x8+more cube of sectors given how big the star-made universe is.
    3. NeonSturm

      space engineers blocks (now with gattling guns :D)

      I really like how Robocraft (a free-to-play steam game with blocks) did not only balance but also fire aiming. In robocraft each weapon requires about 25-35 CPU, mostly independent of the tech level, while armor blocks require 1 CPU. > But the Robo-Rating for 160% efficiency (of a higher tier)...
    4. NeonSturm

      fosslis and archelogy quests.

      Some quests may require players to COOP. Others could be easier for single players. EVE-Online did a good job, having random micro-singularities which are more or less single-player within a multi-player environment.
    5. NeonSturm

      AI Fleet Formations/Control

      I am not completely against this, just think it could be very easy for a 1kkkkkk shield titan to kill one newbie base after another without taking the attacking player any precious time for each fleet but only once. My concerns are just about it being a tool of complete supremacy over non-24/7...
    6. NeonSturm

      Implemented New Personal equipment: Flashlight

      I once build a completely black pyramid ship and required my hand gun and the shield effect to find the entrance because you could see absolutely nothing. You could tell it's there if you see stars missing or a part of a planet was black. You don't need full light, just a gun which does 0...
    7. NeonSturm

      Hand Grenade and Military Shops

      OMG. Main advantage is their low weight and their use simultaneously with a hand-gun. While rockets absolutely destroy everything, hand-grenades can cause a smoke screen, flash-light or distracting sound source without dealing any kinetic damage to your own entity (more an RP issue). I...
    8. NeonSturm

      Salvager Looting and Drone Docking

      R2D2 Repairs your ship's critical systems while you keep your enemy barely out of range with extra-long-range stop/push cannons.
    9. NeonSturm

      AI Fleet Formations/Control

      If fleets could only be sent to somewhere you have own stations with fleet-control modules around... imagine the value of stations! EDIT: Own territory should always be allowed since it is not cheap.
    10. NeonSturm

      Energy Sword

      Don't underestimate THROWN daggers!!! When you break out of a prison, will you be able to access a hand-gun -- or more likely build a sharp piece of metal or ceramics or a 15cm long piece of plastic which you can ram somebody through his eye or neck? We always assume that we fight in...
    11. NeonSturm

      And for the boring :)

      And for the boring :)
    12. NeonSturm

      Sustained Warp vs. Schine Engine

      AFAIK Schema does not want warp to be a "wait and lay back in your chair until you arrive"-thingy. I'd appreciate it as long as you can walk around in your ship during this time. I think there definitively needs to be something to do in that time.
    13. NeonSturm

      Faction Flags

      We just have to build porn with blocks if thats your only concern. I see it's use to display posters and wallpapers in a bar if there are ships of multiple factions docked to public docks. If this gets implemented perhaps with a lazy loading to not produce any lag unless you got enough fps...
    14. NeonSturm

      [Small updates] Roleplay ship interior classification (human race): An attempt

      Sorry, but I have to crash your party :D Currently I am reading a book where humanity expanded into space to meet ships from an extinguished race. Some pilots (pilots of K-ships) are Paraplegic (DE: Querschnittsgelähmt) because they have cables going into their spinal column. They live in...
    15. NeonSturm

      Solar panels

      It is a lot harder to defend than to attack since you can build your ship for the purpose of attacking exactly this or focus all your shield power in one siege titan. Thus I like stuff that makes stations more useful than ships. Since stations can't move, you may want supply stations elsewhere...
    16. NeonSturm

      Infinite Power is OP

      Sometimes you just need a little bit of extra power for a 10seconds long fight. Or to get off planets (without jump drive cheat). I would like fuel. Want a quick travel through your galaxy? Buy high-yield fuel from shops along your route. Want to setup a new Gate? Use your fuel-driven...
    17. NeonSturm

      Consumables! yes, even the alcoholic kind!

      Instead of fuel, we could separate the reactor system. Shield caps and rechargers. Fuel caps and rechargers -> if your recharge is big enough, you don't have to worry about it, -> but maybe your ship fails to compete with optimized ones at certain tasks. I would like much more a capital which...
    18. NeonSturm

      space engineers blocks (now with gattling guns :D)

      I like to see that... Anybody else want 1/2m blocks? Just pretend your astronaut is 1m high due to some Evolution related to Jefferies-Tubes :) Would also add a lot more detail to ships I would like a higher view-port^^ EDIT: If you use 9x9x9 blocks, how compares the performance vs SE?
    19. NeonSturm

      Optional Consumables

      Like me: Build self-sustaining stuff in your carrier which also supplies your fighter. Or build weapons with pwn normal threads, but use ammo weaponry in drones for bigger threads you can not handle with self-sustaining weapons. Drones are like ammo currently. Does it really matter so much if...
    20. NeonSturm

      Logic across docked entities

      My suggestion was to have a (de)multiplexer Example: cb c s1 b1 b2 b3 s1 b1 b2 b3 cb = controller cblock c = clock sn = segment used bn = bit used & set s1 5+5 bit recipient (faction ID + member ID |or| entity #x in this sector?) s2 x bit signal handler (aka 80=http, 21=ftp, ...) s3+ signal...