Search results

    1. NeonSturm

      Weapons Diversity

      I see overdrive as a good concept to balance out hit&run weapons which do just enough damage to penetrate the shield and leave some small permanent damage before you run to recharge. Also you can use overdrive to switch between weapon ranges. * Long-range may consume 100% of free power, but you...
    2. NeonSturm

      block HP balance

      Hull thickness (example : 10% | 5% bot + 5% top) scales linearly with 1 axis. * Surface scales quadratic over other 2 axis. Weapon strength scales cubic with 3 axis. It is like: * 5x5x5 cubes fighting each other has a projectile /explosion/ radius of 1/5 ship size. * 25x25x25 cubes fighting...
    3. NeonSturm

      1:1 Scale D'deridex class Romulan starship.

      I'd like it, just maybe not prefer it. These ships have nice details, but not much empty room that can easily be filled with the systems you need. Maybe in a future version of SM when you can re-assign the weapon/system-type of an array without having to rebuild it or you have other features...
    4. NeonSturm

      Overlay texture for decayed stations

      Or do it NOT :p
    5. NeonSturm

      How to Make Planets Worth Owning?

      I like fuel to be something giving you the ability to produce a more compact power-supply for ships. Every "1 (Gen-manipulated) animal, 9 plants and 90 rock|dirt|(hull?) blocks" should generate 1 fuel unit per minute. Planets just happen to have a lot of these "other blocks". 1 fuel unit...
    6. NeonSturm

      Its finally one complaint down.

      I'd like to see more compact logic. Lugic-User-Reference blocks (LUR, i made a suggestion about it and even a staff member liked it) More compact Memory (I have a WIP RAM, need to finish the controller and redesign it for <10% overhead) I think 64 bit in 10x9x2 (160..180 blocks) is possible...
    7. NeonSturm

      Link storage to docking points

      Storage-master << (Dock == Core) << Storage-slave Storage-slave >> (Dock == Core) >> Storage-master StorageSlave could have a link-through option to copy the behavior of the master, allowing the master to access the slave's slave's Storage-master << (Dock == Core) [<< Storage-slave...
    8. NeonSturm

      MaxX StarMade Ideas

      Wouldn't that encourage Borg|Doom-cubes even more? If a fighter flies below the shield, what should happen? Cube-shape could prevent this. 1. I like ammo, maybe not as much available for credits or by strip-mining whole planet systems, but as a way to implement Build out of combat, use in...
    9. NeonSturm

      How big should I make my ship?

      Personally, I think we should measure ships by through which gates they fit | which shipyards can build them what are they meant for what RP stuff do they have (It's MY opinion!) I think about those sizes as standard: 24m ship, 32m gate|hangar (shuttles, scouts, fighters, drones) 48m...
    10. NeonSturm

      Next major update speculation thread! (0.174/175/whatever)

      Then: I demand the right to sleep and laugh about above!
    11. NeonSturm

      StarMade made using which JDK?

      This reminds me of the old Internet Explorer version 6 which made webside devs getting very annoyed about peoples complaining their stuff doesn't include 10000000 of hacks for a very outdated version was even disliked by Microsoft itself as they already brought out IE 8+ I think you should...
    12. NeonSturm

      Buff Salvage Beam Range

      Nerf the range!!! Build: . . . . . . . H H . . . . . H H H X . . . H H H X . | H H H H X . | . | H H X . | . | . . . . | . | . . . . . . | . | . . . . H H X . | . | . . H H H H X . | . | . . . H H H X . | . . . . . H H H X . . . . . . . H H
    13. NeonSturm

      The ultimate drone R&D thread

      you can use 2 structures - station + planet? (for the detection of turret turning with enemies) But I don't see a point in having a drone rack idling in space when you can also have 24 ships idling in space.
    14. NeonSturm

      salvage cannons dont penetrate atmospheres. planetary quarrys *video added*

      I really dislike resources disappearing into nowhere. If you place a block on an abandoned station, you should also just pay scrap. Resources which disappear should be placed randomly in newly placed blocks. Let the segment or planet core act as buffer? Maybe you could blow blocks up (or...
    15. NeonSturm

      A pain for me at least(ship core exiting)

      Transporters :) What about ships exiting a gate?
    16. NeonSturm

      Solutons to discourage gigantism?

      With "Encouraged to have 70% vacuum" I meant that we remove the advantage of Borg-cubes over ships with detailed shapes. Few peoples actually want Borg-cubes, but want the most efficient ship, thus build them as no other ship can rotate as fast and still be powerful enough to fill that role...
    17. NeonSturm

      Allow the player to step up a single block without jumping

      for each (block which has air|space above it) +x -x +z -z = // true for sides where adjacent surface is 1 block lower if only( +x or -x ) if only( +y or -y ) render (a corner, penta or wedge) shape and 1 of 2 possible orientations dependent on adjacent (wedge, block | wedge, wedge |...
    18. NeonSturm

      EMP Effect

      S : A power-drain block needs to drain at least 12 per block per second - a power negator (aka EMP) needs 25 per block per second. S : With the same diminishing returns curve as power generators, starting from 75 and 145. Q : Why so low? A : A ship has most of the time 2x or 3x as many weapons...
    19. NeonSturm

      Allow the player to step up a single block without jumping

      Wedge! Use wedges on planets :p
    20. NeonSturm

      The ultimate drone R&D thread

      just make a turret with 1 (dis-integrator, ship-core, dis-integrator) each 2x2 m corner sticking out of a turret using 5 push-cannons. Let the cannons trigger by a button adjacent to the dock. Let the odd/even docks separately undock to trigger all dis-integrators in parallel. Watch the...