Search results

    1. NeonSturm

      'Emergency' Power Generator

      Boost power regeneration by 200%, nerf other systems by 200% in total? Max shield by 50%, Shield regeneration by 50%, weapons by 50%...? Nerf could last a few seconds after the buff ends to disable fast switching when you need it. A good idea, needs some specifications :)
    2. NeonSturm

      nerfing, a cautionary tale

      Build your own anti-(police/FBI)-investigation-(personal-harassment) or cloaking device also :p ___ I think we should talk about either "System Mass" / "Ship Mass" OR "System Blocks" / "Ship Blocks". Everything mixed just confuses peoples and (more importantly ;)) just adds a lot of clutter to...
    3. NeonSturm

      Recognized by Council Cameras and computers

      Well, what if I want to share a camera between two weapons? Then maybe your ship is big enough that you don't notice if you connect to the camera in front or behind the other. Logic can be slave to multiple masters. Why not cameras?
    4. NeonSturm

      Useless Blocks

      I think the problem is that we build too much % of our ship for power. 1 power generator can produce 47% power per second on docked reactors. 1 weapon block requires about 5 of these docked reactors. Since only 4/6 (or even 2/6) of your weapons usually fire at the enemy, assume 1 weapon block...
    5. NeonSturm

      Animated water

      Non-physical = walk-through | fly-through Fly-though water for ships only = only ships can fly through water = opposite to previous post. Obvious if you look carefully, how many readers did you confuse with that Funny? I agree with both however. 3 types of water? 4?
    6. NeonSturm

      Overlay texture for decayed stations

      If you shoot at this damn spiders, you destroy the station. You even destroy armor blocks much more easily than those spiders. Since they have lasers, I wish you could salvage these spiders and use them as armor blocks on your ships :p OR they give materials for armor blocks and laser blocks :p :p
    7. NeonSturm

      Ability to move critical systems

      And it does not support logic jet :p If a slave is inside the move/copy box and the box is inserted elsewhere, the new slave should connect to the old master. If you select a connect-to-relative-outside option it should TRY to connect to a similar block at a new position (the old position with...
    8. NeonSturm

      Jump Beacons

      I think beacons should add NAMES to locations. In Navigation tab as destination/target: "0, 0, 0" : Jump to a free position in 0, 0, 0 "Becaon Name" Jump to a position provided by the beacon. Beacon names are also listed in a jump navigation list. I also think that you should only be able to...
    9. NeonSturm

      Making large ship combat more skill based and less brute force

      If you only have primary and tertiary, you need 50:50 If you have primary+secondary and add tertiary every part is 67:33 2*2 = 4 & 2*2*2 = 8 2+2 = 4 & 2+2+2 =6 ! I think the suggestion (see OP) would be useful for small ship vs big ship games. Ships which receive focused fire can increase...
    10. NeonSturm

      New faction Concerns

      If we get our factory system, some AI and there is still no solution to planet mining, I may program a GREY-GOO that self-replicates throughout all player-usable terroritory around spawn :D Yes, I know I mixed terror and territory in one word.
    11. NeonSturm

      Dodecahedron Planet Improvement Ideas (old and new)

      Often snakes or annoying flying insects are especially around cities where humans throw eatables (or leftovers of it) away and where we build un-natural shelters in cold days.
    12. NeonSturm

      how to FORCE deathcubes to be fancy looking

      StarMade currently limits design choices. You don't believe me? Think about all the threads about stealth ships. If you don't want to limit design, remove all blocks except some basic - different by cost. They automatically form an array which can be controlled only as a whole by a controller...
    13. NeonSturm

      Toxic Weapon Effect

      EM Waves can induce sound in materials. I like the idea of special modulation for weapons to be effective against specific components. A weapon may require for example a block to have 30% price in some component and scales from there linearly or exponentially up to 100% in that component.
    14. NeonSturm

      More "Spherical" Planets

      How to reduce a big planet's LAG: Make big deserts and oceans which are rendered like a core. If salvage it, the level falls - not single blocks. There is a game which plays not on the surface of planets but with mid-air floating islands. I think this is a good concept - islands floating in...
    15. NeonSturm

      Improved Universe

      If orbits would be square and no stationary object is allowed to touch the sector boundary, they could just move like v < < v X ^ > > ^ But what would happen to navigation - if you fly through a system while a orbit has a rotation step? Of-course we could have angular coordinates like 1..8...
    16. NeonSturm

      Shield recovery

      To me too. This thread is worth a bump. BTW: Supreme Commander had it this way. There, you need 2 different shields overlapping to protect the first while the other is recharging (too 100%, slower recharging while not down) There, you also required smaller shield bubbles because equally...
    17. NeonSturm

      Link storage to docking points

      My problem is just that it requires more time to do pictures than to do the same with ASCII symbols (what you know as "code/math" letters) Two-way What the dock is to the dock-storage Is the core to the docked ship's storage Storage <> Dock Core <> Storage Core, NOT Dock for docked's...
    18. NeonSturm

      Damage based ammunition for ships.

      With power we have regeneration and capacity. With weapons we only have dps and damage per hit - not a lower dps after some time of firing which match ammo production rather than dps out of ammo capacity. I really like a way to prevent massive ships pulling out 1000000000000 times the damage...
    19. NeonSturm

      Recognized Turrets system with Pictures - [ Poll]

      I don't think so. clipping = [code to check collision/clipping] -> yes|no turn band = [check clipping for yaw ([check clipping for pitch] -> angle ay) ] -> min/max angle ay for angle step ax The band is a circle with measure points every x° around yaw (horizontal turn) It has a min and max...
    20. NeonSturm

      Fueled generator

      Suggested before. You are creating tread duplicates and cluttering the search results even more, creating even more threads as peoples think you didn't say all they wanted to say and don't want to necro a 1-post thread either :/ What do you think about: 1. All reactors require fuel. 2. Fuel can...