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    1. NeonSturm

      Solutons to discourage gigantism?

      Agree with this paragraph, less with some others. I think building 1000m long ships and then have only 5% of it's length with nice interior is a waste of CPU-time compared to what you get for it. If peoples are not encouraged to build interior and have it useful (for trading latest blueprints...
    2. NeonSturm

      WedTM Coming Online - How do you like your blueprints?

      Blueprint filters: Size --- Basic --- # size x {min max} # size y {min max} # size z {min max} --- Advanced --- Use longest, second longest, third longest axis for: x [y|n] y [y|n] z [y|n] Balance % Combat {min max} % RolePlay {min max} % Mining {min max} ... (max 100% in total) Blocks #...
    3. NeonSturm

      Default Trade Station Poll

      Having all stations in one vid - wouldn't it be a 1GB vid? :D I think it is hard to _compare_ the ones you like because some don't even have a screenie of every room.
    4. NeonSturm

      Planet Hopping [ A Custom Game Mode ]

      Either nice or game-breaking. Game-breaking because it may give one side an advantage increasing over time and encourage avoiding conflicts to win. I'd say that the side with 20% more victory points should win ((Also require a minimal amount to make the first point not win the game -- if not...
    5. NeonSturm

      Why are people complaining about block ids running out?

      The target ship remembers the last 64 blocks damaged from weapons. Said that above, wasn't that clear if you only read my last post. That would only drain RAM for 64 blocks or 6.4 mass of a ship (but for the whole ship!!!) This is only used if a weapon does less than 300% of a blocks HP for...
    6. NeonSturm

      Solutons to discourage gigantism?

      Mass ^ (2/3). Or with (a = largest axis; b = second largest, c = smallest axis) do (surface = 2* a*b + 2* a*c + 2* b*c) and (natural heat dissipation = surface) That would limit a ships growth in active parts to something closer to (length^2 + fixed average thickness) instead of (length^3)...
    7. NeonSturm

      Vehicles, Drop Ships, and Infantry Combat.

      @Linksees walloftextsrydidntreadpleaseuseparagraphs. Personally, I would like planetary or stationary weaponry being more energy efficient but have more weight also. Currently you can do this by reducing required resources only, but since people tend to build star-destroyer sized ships blocks...
    8. NeonSturm

      salvage cannons dont penetrate atmospheres. planetary quarrys *video added*

      I voted y because I think atmosphere should have a huge effect on efficiency. It would be cool if you can build a salvage loop where 2 opposing blocks create a beam between each other which salvages stuff. Or have 5..10 m range on salvage beams thus you need to make loops with decreasing sizes...
    9. NeonSturm

      Planetary Assault

      You basically want something like http://zero-k.info/ mixed with this game?
    10. NeonSturm

      What is Needed to Make Boarding Actions a Reality?

      Partial solution to interior/exterior shielding (3rd also provides a solution to atmosphere). 1 : Everything is interior but the blocks being at least topmost, bottommost, leftmost, rightmost, rearmost, frontmost. . . . . X X ... . X . . . W ... X X X X W I ... X I I I I I ... X X X X X X ... X...
    11. NeonSturm

      Teleportation Mechanic suggestions

      Probably it should require more blocks/energy the bigger your inventory? then you can use a big inventory to jam transports on you + would add balance for block transportation :)
    12. NeonSturm

      Why are people complaining about block ids running out?

      You are sabotaging my post :( Blocks have full block.hp[*block.armor] until a weapon does full damage. The target ship remembers the last 64 blocks damaged from weapons. If a block drops out of the weapons memory and was not killed, the weapon gets krit damage for a few times it's own reload time.
    13. NeonSturm

      The ultimate drone R&D thread

      Another nice idea is to use inertia to launch the drones. Just undock an increase|decrease speed. I don't think the rack will get killed 0.5 seconds after the launch - that is the time you need for ejecting the rack and undocking the drones. The advantage of ejected racks is that they can push...
    14. NeonSturm

      Automated Ship Fabrication

      Maybe only allow a certain mass to be controlled? A carrier can control only that much mass as it has docking space. control blocks. A factory can only produce what can be controlled. Free control to get more fighters. I think active factory blocks should reduce weapon damage and energy...
    15. NeonSturm

      Player weapons are ignored by shields

      My idea on weapons: Pistol: Burst Mode: 0.5 seconds reload, 6..15 clip size, inaccurate after 20 meters vs moving targets in continuously shots. Focus Mode: 1 second reload, 6..15 clip size, inaccurate after 30 meters or vs direction changing targets. Riffle: Clip size : 6..15 Range : 150%...
    16. NeonSturm

      Round Planets!

      + maybe a planet with just a textured core, clouds and floating islands? + maybe the same with clouds being water surface? * That only would require a texture for the core, clouds and position+orientation for planet segments * That would additionally require huge amounts of space drag when...
    17. NeonSturm

      Planet Hopping [ A Custom Game Mode ]

      With FTL yes. Cool-down could be very nice if you could choose sector coordinates and have long-range sensors displaying everything in a whole system. IRL (current tech) you would require the slingshot mechanism to increase|decrease your speed enough for traveling with cryostasis pods. This...
    18. NeonSturm

      Default Trade Station Poll

      Agree, it was a bit harsh on the second view over it. I hope the edit displays my intentions better.
    19. NeonSturm

      Default Trade Station Poll

      The exterior of these is what you see all the time On these stations, it looks a bit too unfinished for my liking (but I respect their work nonetheless, just please don't get 1/5 of default stations ;)) Dominion Shop ,, Space Mart ,, Planet Simulator ,, Epsilon Trade Station ________ These...
    20. NeonSturm

      Player weapons are ignored by shields

      Fire distance? Cost of NPCs? (though it would probably the best dmg:mass ration ever :D) Player weapons should be weaker and not actually damage ship blocks at all.