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    1. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #46 Finished and published the recently spotlighted project, you can get both the systemed and the shell versions (links link to download pages). To say something more useful too, you can make yourself the kind of showcase GIFs shown below by doing this: open the...
    2. DeepspaceMechanic

      Geezer-class frigate v1.2

      Frigate-sized warship built specifically for QuickFire configs. Shell with interior and turrets included (RAR file package of two sment blueprints). You can find all of its internal protective filling by searching for Yellow Basic Armor with the "highlight blocks in dropdown" option; hull's...
    3. DeepspaceMechanic

      Wild Space Explorers

      Nice! Been waiting to see this ship further develop. This project shows somewhat of an evolution in the way you design interiors. Really liked that part where you resolved an apparently tricky building challenge by simply drawing out the walls, doors, compartments and hallways, flat on the...
    4. DeepspaceMechanic

      Engine Porn

      Kinda low-effort and experimental, but I like it. Those small engines with the 4-square-meter nozzle openings, and the slabs, feel a bit like wankery, but I do not utterly hate them for now. Also, heads up guys, apparently you can now upload GIFs directly to SMD, and they seem to display...
    5. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #45 Resumed work on this yesterday, after a long holiday season break. The hull, at least its surface layer (still needs some advanced armor lining inside later), can be considered finished, with the exception of turrets (still have to do some R&D on what counts as a...
    6. DeepspaceMechanic

      Storyline Based Design Competition

      I'm sure if this creative challenge was more of a goal-oriented, reward-motivated, high-stake undertaking than it is, 3 months would've been more than enough. Problem is, it's hard to get oneself to even start, let alone carry through uninterruptedly, when the game/forum activity level...
    7. DeepspaceMechanic

      Storyline Based Design Competition

      Just bumping this thread with the hope of bringing it into the attention of those who might want to take up the latest challenge... Not much else to do ingame in the game's current state anyway. Ironically enough, I originally said that the 3 months given until the due-date was too much, while...
    8. DeepspaceMechanic

      Planet Devbuild Help

      Thanks! ...Will try. EDIT: It worked. And it's nice. 850-diameter, 20-faced ball, with pretty well-rounded "plates". Also has three oceans, lots of rivers and other nice stuff. Here's a little piece of photographic proof... Those who manage to load the other five styles in the new snapshot...
    9. DeepspaceMechanic

      Planet Devbuild Help

      WTF? If this whole experimental build is just about six styles of the new type of planets, which we can check out only one at a time, in such an inconvenient, convoluted way, why not just make an official promo video using some nice teaser clips of each? Speaking of which... Can some of you...
    10. DeepspaceMechanic

      Anyways, the last record of Shine activity is only from three weeks ago, at least here on SMD...

      Anyways, the last record of Shine activity is only from three weeks ago, at least here on SMD... I'm just hoping we'll get a little piece of this year's StarMade developments in these last 11 days of the year.
    11. DeepspaceMechanic

      It's just that it's holiday season... The majority of the still-interested subset of starmaders...

      It's just that it's holiday season... The majority of the still-interested subset of starmaders probably just temporarily detached from their everyday leisure routines, indulging instead in less sustainable forms of joy (like over-consumption of macronutrients, ethanol, family members and...
    12. DeepspaceMechanic

      Big performance increases (I/O) - Universe update dev dump 4 - [30 OCT - 7 NOV]

      I was wondering, were the things mentioned above discussed / revealed on Discord yet? Would be nice to know what's cooking regarding the new planet teaser update. Please tell, cause we like presents, not surprises ;)
    13. DeepspaceMechanic

      turret: bobbyAI resets to 'ship' from 'turret'

      AI modules are supposed to be in the gun part of turrets, the base part doesn't need to have one. Cheers! ;)
    14. DeepspaceMechanic

      The Quickfire Initiative: Rebalancing StarMade.

      Hey guys, I recently found the time and mood to try to build a nice QuickFire frigate. I've been working on a ~150 long hull for the past two days, and would like to ask, what armor setup would you guys recommend for it? What if I'd leave the outermost, wedged-and-gorgeous layer as Basic Hull...
    15. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #44 Not anything relating to either of my last few promises of what I was going to work on, but that's only natural over here, I guess... Spontaneity and inspiration go hand-in-hand. Started building a ~150 long frigate hull, in the as-of-now latest devbuild...
    16. DeepspaceMechanic

      Hell yeah! ...Maybe make it a PULSAR? Knowing your work, I'm sure you could find the perfect way...

      Hell yeah! ...Maybe make it a PULSAR? Knowing your work, I'm sure you could find the perfect way to pull that off too.
    17. DeepspaceMechanic

      invisible display module

      Would be nice to have a "slab" variant of displays with zero width too, besides 3/4, 1/2 and 1/4 variants. Essentially making them "electronic stickers". Also, perhaps we could have a variant of slab-able displays which would have the base texture of white crystal armor blocks, so that...
    18. DeepspaceMechanic

      Dyson Sphere Project

      :)
    19. DeepspaceMechanic

      Charon 2.0 - A WIP super titan [Update 5 : new medium turret]

      I personally prefer how it looks this way, it works perfectly IMO. I'm sure that the addition of those sizable lateral wings / armor shield thingies would have greatly elevated the wow-effect of the original design too, but with that rotated back part, it's just way more of an interesting...
    20. DeepspaceMechanic

      Storyline Based Design Competition

      On second thought, I take it back, 3 months is probably a reasonable amount of time for this... I originally thought that like 1.5 at most would suffice, but I was thinking starting right away and working uninterruptedly. Best to allow time for potential participants who might need a while to...