Hello everyone and thanks for reading, no doubt you do not expect to get out of this post quickly - good, i still shall stay brief.
I think everyone agrees that Starmade in general with all the stuff planned for future updates has enourmous potential to become the next gen voxel game out there...
i really hope crisses approach would find an ear. though i would hate demotivating people... and i don't praise stuff which obviously was not put any effort in it.
i am installing and checking out my new machine and still get the same old error messages...
That GPU is a GTX 775. Seriously, should that not support anything you could ask for?
That is so nice ofyou calling me a kid, that happened last time i can't even recall anymore - that should have been the last century if i am not mistaken so thank you and yes i love video tutorials ; )
Btw. new video out this time the 4th and final episode of a newcomer guide series on how to...
My fans asked me about how to make a elevator with the new rail system.
This is my first answer, the multi floor version should come soon.
so this "ship" is actually just the tutorial prototype
personally i would be happy if buttons would actually be a real replacement for activator block, delay and not ... try hooking it up with an area controller and do automatic gravity, you still need the old logics to make that work.
Hey again can we get a statement on this please.
And is...
- Captn we are missing another core... and two of the engineer team went missing...
- On a carrier went missing? get some marines down there assumingly there is just a whale problem between decks 84 and 106...
Or i love the idea :)
pretty sure it just was overseen but a button next to a area trigger should be able to trigger a gravity module. actually not the case well the button does not get triggered by an area block controller... plx fix. Otherwise we still need our self reseting activation block thing again...
btw. the...
maybe he just does not get what does what...
Cloaker -> camoflages hides visualy
Radarjammer -> surpresses targeting of the various signals your ship emits and makeing it unable to lock on with guided missiles.
So with the railsystem in place utilizing it is not as well supported as it should be.
The thing is we would need more hotkeys and also being able to jump into entitiys blocks like cameras directly not by scrolling through all docked entities to find the right one and then skipping through...
you might be right on that there seems to be different rules for the AI than us. But i just wanted to stay on the safe side so i gave it all the axis to work with and it uses them.
so i'd say if provided the ai will use the axis question is does it have to or could it just cheat. i mean how is...
i had no issues at all ... missile turret turns pitches in and fires also "upward" out of the turret...hmm weird but i guess the entire turret turning and such will get a little overhaul anyway... for it needs it ; )
check the video from 12:16 onward
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