they will have to touch the collision detection further for it should not be in the endusers department to utilize 3 blocks to prevent lag. the game is learning intense enough. i think it is time for the game to differ between rails which actually could cause collision and those which just hold...
uploaded .sment instead of the .zip (sorry i got rusty)
it still says .zip up there so i also added an external file here https://www.mediafire.com/?4rdotnoks21dchx
Finally after hundreds of patches and changes i am proud to introduce to you the 19431 Type-D Scimitar MK2 enjoy
get her here: http://starmadedock.net/content/dsy-inc-type-d-scimitar.2276/
Discreet shipyard incorporated proudly introduces the Type-D Scimitar Mk2.
It is basically the rail system version of the previous design with a few little changes.
The ship offers a lot of room for role play as well as some nice logics for blinky lights, shipwide red alert system, escape pod...
i know but that has nothing to do with the functionality of the door so i left it out but you are right maybe for completion sake i should add a blueprint with the entire build.
Actually i wondered if people would be interested in writing up captions for my videos in their languages...
Here is my latest Automatic rail door tutorial hope you guys enjoy...
today raiben just released his stargazer, he had exchanged stuff dockings for rails and released it it is a light agile looking design that got totally ruined by the weight changes as it is not even able to support it's radar jammer anymore with close to 1 million power regen.
I hate to say it...
i'll just copy and paste what i replied on the reddits for the same question... leave a like if you agree thanks
Let me try by asking "define effectiveness". The thing is, stuff changes a lot with patches, so there is no real measurement of a ship of size x has to dish out y dps otherwise it...
Funny thing is looking at older ships my small ones suffered big time. The big ones don't care much, for i did not try to give them real passive effects in the first place and focused on tankiness. My fighters though from being quick and agile (48% overdrive) are crawling now even with standard...
simplest clock is a delay into a not and back into the delay. then double activte the delay and make the delay control your power supply beam computer to keep it firing.
though i prefer the logics with an ACTIVATIONMODULE into an AND and the AND into DELAY, DELAY into NOT and the NOT back into...
In order to build manable turrets not haveing to deal with every possible angle the two axis can take it would be advantageous when you could by the activation of a module force a turret axis to turn it's docked entity into the default position and lock it at this defined angle as long as the...
i am totally for the idea that everything that is possible in the game should not be limited to neither planet station or ship with the one exception of declaring a refugee place aka homebase. wouldn't make sense to have flying homebases which can cause havok but are untouchable.
Where is the...
afaik asteroid respawn is intended just disabled for now for reasons of rebalancing stuff for moving asteroids into a mining containment and just haveing to press a button to start the mioning process of a respawned roid was considered exploit which they fought by not letting any roids...
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