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    1. Drakkart

      Newbee question: How to hit with weapons on greater distance?

      i wonder how you made a beam turret go 11k meters... it normally end at 1k. and on that distance you could pretty much hit everything trying enough... everyone faces the same issuesso no worries there are no tricks involved let just turrets do their job and you operate the main hitting guns.
    2. Drakkart

      Starmade v0.19431 - No More Turret Lag, Jump Inhibitors & Admin Tools

      STORAGE FILTERS!!! *group hug* Awesome! oh yeah i lovethe other stuff too but hey storage filters got some love !!! ; )
    3. Drakkart

      Best Reactor Type.

      The idea is getting as much bonus energy out of the "sum of dimensions" part of the equation. So let us say you start a power line in the front bottom left corner then you want this line to end on the back top right corner of the cube because then you ensured that from all 3 axis you added up...
    4. Drakkart

      player count

      i am sure schine does that i mean why not
    5. Drakkart

      Best Reactor Type.

      kinda liked the vid though by just continuing garths pattern you showed that you did not comprehend how powercubes actually get build. btw. the real 5x5x5 cube does still around 9k regen... anyway you just started you'll find out soon enough how fascinating simple and complex at the same time...
    6. Drakkart

      player count

      Actually i really would like to see these numbers on a timescale next to the release of patches... just saying that would be an interesting schematic. but yeah why should the releasethe numbers when the game is not even officially released. i mean .
    7. Drakkart

      Building the most effective point defense

      in that turrets the OP describes what if the different ai's pick up different missiles of a swarm... that will cause big lag i assume. These are mine 7x7x7
    8. Drakkart

      State of the game and necessary changes.

      I am wondering is that intended that these 1250 enhancers are supposed to move multiples of the weight they were layed out for? or is this subject to change so thatsoon as soon as one turret requires the 1250 enhancers the others won't be able to tap the power to also move fast and will keep...
    9. Drakkart

      Thrust Mechanics Explained

      a few problems i see with this concept. 1st i just see it as an additional gui thing because everyone will need all 6 directions maybe a bit more on the forward thrust. meaning from your 100% pool you are taking 1/6 and put that in every direction. basically cutting down effectiveness of...
    10. Drakkart

      Conquest is missing, does this game need 3 modes?

      I think survival as we know it today will have changed drastically in the next 1-2 years. Streamlining i would not consider being a solution. With npc factions, quests, fauna, farming being included into the game i think it will change drastically. I guess some npc factions are just "villages"...
    11. Drakkart

      State of the game and necessary changes.

      which leaves my other critics still valid ; ) i just would wish they would focus more on fixing these instead of fauna or shipyards. don'T get me wrong i am excited about these but oh man would i wish we could build and operate extendable/moveable airlocks to dock between ships
    12. Drakkart

      State of the game and necessary changes.

      TY yeah i figured recent mass changes threw me off on my turrets i wanted to make better ones anyway so no big deal, still the ai has to improove
    13. Drakkart

      State of the game and necessary changes.

      i did add another 125 enhancers seemed to work then recalculated and i really guess the mass changes for the blocks threw my finished turrets off oh well i wanted to make some improovements anyway.
    14. Drakkart

      Turret Tribulations

      oh really do turret barrels no longer take power from the turret body? that would be a sad change :( *sigh*
    15. Drakkart

      State of the game and necessary changes.

      i have massenhancers in the turretbody and that turret was already working so i figured yes it might have to do with the changes of the armor and systems stuff... BUT! 3.5 mass per enhancer means 900 / 3.5 = 257 enhancers should do it but they don't then what went wrong i mean the server was...
    16. Drakkart

      Quick question on logic

      go ahead that is the train of thought ... and you notice for some reason it will not do anything untill you add a thruster block and tada the ai aknowledges itself as ship and starts firing at an enemy but you will also notice how it avoids getting to close to the target ...
    17. Drakkart

      State of the game and necessary changes.

      i didn't run into the core alignment thing maybe because i put the core on the other side of the raildocker and in between haveing the turret axis... The issue with ams turrets is that they should wake up midfight as soon as they either can not target a missile because it is out of the field of...
    18. Drakkart

      State of the game and necessary changes.

      my 7*11*26 -> 2002 blocks of mass enhancers can't move a 900 mass turret. so what went wrong here? dimensions are those of the turret filled with massenhancers and a bunch of enery attached stil the turret moves at 1%
    19. Drakkart

      Quick question on logic

      with no weapons or no thrust the ai will do nothing.
    20. Drakkart

      State of the game and necessary changes.

      the up never worked for me sorry ... regarding the ai overshooting. everyone knows that ai is one of the most complex things in games, so? yes it is a totally legitimate decision to leave something halfway done because it will be replaced with something better anyway but as such should be...