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    1. Drakkart

      Trophies for Skid Racers

      good job man i really like the shapes.
    2. Drakkart

      Dev Blog : October 20th 2015

      Which is not enough obviously
    3. Drakkart

      Dev Blog : October 20th 2015

      i disagree they are still way to pathetic atm. I am not sure if i like the teleport thing like at all.
    4. Drakkart

      Drakkarts Starmade Tutorials (collection Thread)

      redid the torpedo tutorial to work with the railsystem, on public request ; )
    5. Drakkart

      Dev Blog : October 20th 2015

      are getting warheads a buff? sincethe armor/hp system they are pathetic.
    6. Drakkart

      Dev Blog : October 20th 2015

      Nice! esspecially Java Bundled oh yeah!
    7. Drakkart

      Drakkarts Starmade Tutorials (collection Thread)

      Just added a Rail System and Logics tutorial explaining how both systems interact with eachother. Enjoy
    8. Drakkart

      Kill Logic pipes

      ok i am again seeing several different aspects combined in one thread... - I agree they deserve a redesign - also as the op stated it should also be easier to find the master of a any block in a build. (which i would consider a different issue but yes i agree) - as sven stated removing them...
    9. Drakkart

      [Voting] USD 1.4 standard.

      i picked the no because it is a - who?- thread because the other options were insufficient and intended to lure people into clicking other options which all would not have gone in the real right direction. i prefer standards people agree on because they make sense and not because a single...
    10. Drakkart

      Gravity Slingshot for rapid astronaut movement?

      as long as you are cool with activating the sling by hand i suggest building a zip tube just offering two trigger areas at the end which will again put you into the correct gravity for the ship like top is up bottom is down ... you could build more complex systems which would allow for...
    11. Drakkart

      Are devs thinking about StarMade supporting Overwolf?

      it is about time we free software from corporates greedy grasp thus indie games which are available on several platforms are the key to real success
    12. Drakkart

      The game I want to play

      The game i want to play: I love the building already needs a bit more polish sure but it goes in theright direction. everyone is able to build a ship that is operational and works for a purpose. We have an interesting weapon system, hp system, armor system in place, so battle is covered as well...
    13. Drakkart

      Read by Schine Mobile Shipyards (shipyards on ships)

      That guy got it! That is what i am talking about the game is not supposed to force us into playstyles it is supposed to give us the freedom of do whatever we wish for! Yes maybe it is not as advantageous as another way, still if i decide to play along that style a sandbox game is supposed to...
    14. Drakkart

      Read by Schine Mobile Shipyards (shipyards on ships)

      the only difference why stations should be more beneficial over a ship should be that you can homebase a station but not a ship. and that is a good thing for noone want's to deal with invunerable ships. All artifical restritctions about certain blocks only work on stations are annoying at least...
    15. Drakkart

      Read by Schine Mobile Shipyards (shipyards on ships)

      as a shipyard on a ship would always be part of the ship it ofc would not be able to create something bigger than it's own size always just the size of it's shipyard. so depending of specialization it could dewvote to building other ships or it being a shipyard would be one of several tasks it...
    16. Drakkart

      Read by Schine Mobile Shipyards (shipyards on ships)

      no clue where that ship came from regarding it's size maybe a shipyard of sorts. Probably nothing stationary either for there are no hooks in space to anchor a structure this is an artificial thing for starmade for it is easier for the devs to just make the database remember a kartesian...
    17. Drakkart

      Read by Schine Mobile Shipyards (shipyards on ships)

      with floating i tried to indicate slow movement. because of being heavy because being humongeous. regarding the second quote so following your logic how did the carriers in HW exist? why should a ship not be dedicated to building ships? why should a carrier not be able to carry reproduce while...
    18. Drakkart

      Read by Schine Fleets and what could be used to control them

      how about a fleet command block which will allow everyone of the right faction to switch into a tactical view like in homeworld. giving commands which ai would just acknowledge and players would get on their hud as objectives... just saying would be awesome battleing homeworld style with our...
    19. Drakkart

      Read by Schine Mobile Shipyards (shipyards on ships)

      why limit the size? how about a floating shipyard ship which pretty much is not able to do much besides building ships. it prolly won't have much else aboard... a carrier has a different role it also has to have hangars and stuff for maintenance the fleet it carries in such a ship the shipyard...
    20. Drakkart

      Read by Schine Mobile Shipyards (shipyards on ships)

      If you build a big shipyard into a ship the "into" part already makes the ship bigger. should they become heavier? no why? should they be anchored? no why? Give players more options! and the game will flourish. Limit only what can be used as refugee/homebase so homebases have to be stationary...