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    1. DeepspaceMechanic

      SAMURAI MECH ...WITH A JETPACK! - Modernized systems and removed outdated blocks

      No more outdated blocks used for systems or decoration; everything brought up to date with the curret inventory (game version 0.203.108)
    2. DeepspaceMechanic

      KORTHEX - The Deepspace Mech - Modernized systems

      No more dysfunctional systems; everything brought up to date with current configs (game version 0.203.108)
    3. DeepspaceMechanic

      "Sobek" dreadnought - Major revision of hull, systems and turrets

      AESTHETICS AND COMPATIBILITY: Restructured the ships's underside; significantly reduced top-bottom symmetry Replaced all outdated blocks (Power Supply Modules) and performance-straining blocks (Repulse Modules) Retouched many small details on hull and interior SYSTEM REPAIRS AND ALTERATIONS...
    4. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Water, indeed... There's a disc of water in the gate, illuminated on its perimeter by a ring of blue crystals. When I was working on shielding this structure (having a shield block selected on the build palette), I noticed that the shield bubble visualization does not display behind the...
    5. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      EYE CANDY INTENSIFIES: "The Portal of the Samurai Guardians"
    6. DeepspaceMechanic

      Powering/shielding docked entities: Test results about something undesirable(?)

      Right, I forgot about the invulnerability of homebases, lol. I guess if used solely to anchor and protect ships, a homebase wouldn't need either shields or power... The constant overload by the ships' systems wouldn't matter, if you use no power consuming stuff on the homebase. The savings...
    7. DeepspaceMechanic

      Powering/shielding docked entities: Test results about something undesirable(?)

      Had some questions about the details of how power/shields work with docked entities, and did some experimentation for the answers. Sharing the results for those still unaware of these details, as well as to suggest a change (which seems much-needed and straight-forward, at least to me). Have a...
    8. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #67 Recently updated my infamous "gas station" and the mighty old "sea dragon deity". Also released their highly reusable docked assets separately. Next up, you bet, the mythical Sobek Dreadnought, which has been standing in desperate need of an overhaul since...
    9. DeepspaceMechanic

      WATATSUMI-CLASS BATTLECRUISER - Fixed support ships; updated turrets; few small improvements

      Modified versions of the two stealth bombers should no longer vanish via cloaking, if launched unmanned (this is still iffy). Switched to stronger armor on the gun part of the artillery cannon turret, and slightly modified the detailing on the other heavy turrets, for less collision with their...
    10. DeepspaceMechanic

      Horseshoe-class stealth bomber & scanning fighter v1.2

      UPDATE: it's now a 2in1 package! A sneaky little ambush predator, designed to rip really large chunks out of prey several times its size. Only one hit per approach (after which it has to run out of the enemy's range to reload), but those bombs completely ignore the energy defences of even the...
    11. DeepspaceMechanic

      "Optimus-9000" heavy turret pack v1.2

      *Screenshots slightly outdated, check the updates section to see redesign. The infamous half-inset ball turrets of the "Watatsumi" battlecruiser and "Asterope" destroyer, finally released separately! This upload is a package (RAR file) with the four turrets above, plus three different housing...
    12. DeepspaceMechanic

      PetroFlux H56 Refueling & Repair Station - Dumb mistake corrected; smart additions added

      Recon chambers removed (previous version included a recon system, of which I falsely assumed would work on a station, due to permanent duration of operation) Extra defense chambers added (basic armor enhancement; kinetic protection; electromagnetic protection) "Scanner module" added. In the...
    13. DeepspaceMechanic

      "Exilis" utility craft pack - Same as previous version

      No changes compared to previous recent update.
    14. DeepspaceMechanic

      "Hercules" heavy turret pack v1

      This upload is a package (RAR file) of four turrets, plus a template of a free-floating, "self-realigning" support structure that you can place around stations. The blueprints come without thrusters; install them in environments where the "spawn on rail" admin option is available (eg...
    15. DeepspaceMechanic

      "Exilis" utility craft pack - Fixed systems

      Modernized systems, no more reactor overload.
    16. DeepspaceMechanic

      PetroFlux H56 Refueling & Repair Station - Fixed systems and updated turrets

      Modernized systems in main entity, turrets and docked ships. No more underperforming reactor or oversized chambers (doubled the reactor size; the old 10K-block chambers fit it just right). Replaced the 12 old AMS turrets with 12 new, adequate ones (280-block machine guns in a Phalanx-style...
    17. DeepspaceMechanic

      Cerberus 2500 - Basic beam turret v1

      Just a cool-looking, triple-barreled laser turret. The gun part contains 2500 damage beam modules, distributed as such: lateral lasers=1000 modules each; middle laser=500 modules. The blueprint comes without thrusters; install it in environments where the "spawn on rail" admin option is...
    18. DeepspaceMechanic

      BSP-560 battleship v1

      Just a cool-looking warship with a minimalistic, nautical-ship-inspired hull. Low-effort systems design of questionable performance. No interior at all (however, there's a large volume of empty space below the bridge, which should allow for a custom interior of decent size). Use it/modify it as...
    19. DeepspaceMechanic

      Wild Space Explorers

      Just a little follow-up for my review... The way I usually check the number of docked entities is by opening the "Blocks" window in the blueprint catalog, and searching for "ship core" on the list. The total number of cores in a blueprint includes turrets and the main entity too, of course...
    20. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      PROGRESS UPDATE POST #66 Turret arsenal and engines done. Not really inspired designs, but at least the execution is elegant enough. And not at all well-thought-through choices in weaponry, but I don't care with this ship, I'm building it only for the benefits of the creative process. Those...