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    1. DeepspaceMechanic

      Othrys-1K titan shipyard [Incomplete] v1.2

      A semi-enclosed shipyard of one kilometer length, suitable for the construction of titan ships. LAGBOMB WARNING: over 5,300,000 blocks and who knows how many chunks. Overall size: 609W x 615H x 1065L Shipyard area: 501W x 501H x 1051L POWER 200K reactor, 250K stabilizers SHIELDS Top shield...
    2. DeepspaceMechanic

      Missing factory menu

      Another issue with the latest non-dev build (0.203.132) is that LoD blocks don't display (at least from close up, they still do display at a distance, in their non-3D model forms). Wonder if this is setting-related, and if so, how it can be fixed?
    3. DeepspaceMechanic

      Isaac-class hovercraft - Improved onboard weapon, plus small fixes

      Onboard weapon is now of a less boring-to-use configuration; also increased 150% in block-count (replaced 500 blocks of internal deadweight). Repositioned the interior button of rover hangar bay door, etc.
    4. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Finished this ship around the same time I got through all three seasons of the Dark Matter series it drew inspiration from, indirectly. Here's a shot of the new Isaac-class hovercraft resting in the (unfinished) shipyard of the MIC-583 mobile industrial complex. Isaac's core room --...
    5. DeepspaceMechanic

      Isaac-class hovercraft v1.3

      Inspired by WS Delphis and Raza (shell).
    6. DeepspaceMechanic

      MIC-583 mobile industrial complex - Rectified a minor but funny omission

      The gigantic, suspended capsule-reactor thing in the core room is now properly attached to the walls and ceiling... not just magically levitating, lol.
    7. DeepspaceMechanic

      Community Build Initiative: Mobile Factory/Refinery

      Unfinished in the lower sections (living quarters, hangars, shipyard), but good enough. DOWNLOAD: Content link
    8. DeepspaceMechanic

      MIC-583 mobile industrial complex v2.2

      The MIC-583 mobile industrial complex A self-sufficient, self-propelled industrial park, turning asteroids into spacecraft! Nicknamed "Mick", this 583-meter-long powerhouse is basically a flying island of heavy industry, featuring: TOO MUCH TO SHOW IN SCREENSHOTS, BEST TO EXPLORE IT...
    9. DeepspaceMechanic

      Wild Space Explorers

      I could say of this ship all the good things I said of your Galactic Trading Vessel. Another exceptionally creative and diligent work of StarMade art! Although it's a bit of a lag-bomb, it's absolutely worth it. Noticed that it even has docked half-slab windows on those two-part doors, very nice.
    10. DeepspaceMechanic

      Screenshot collection porn

      One bee tries to outdo Tony Montana, while the other cleans up the crime scene... (Ice melting and spillover management)
    11. DeepspaceMechanic

      Community Build Initiative: Mobile Factory/Refinery

      Maybe other builders would agree that even a modest postponement of the due-date (like one week) would help significantly? Personally, I procrastinated big-time on this build, and will probably fail to finish it... thanks to too much of an obsession with detail:
    12. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      A turkish spice bazaar. (Mineral dump) And a medical cocaine dispensary. (Ice melting dump)
    13. DeepspaceMechanic

      Community Build Initiative: Mobile Factory/Refinery

      I intend to use Tshara's industrial template pack, but noticed that they come pasted on a ship entity. I saved the various items as individual templates, and thought I should share the package (attached to this post). You can see in the screenshot below how well-organised they are. Should speed...
    14. DeepspaceMechanic

      Wild Space Explorers

      I intended to use your industrial template pack, and noticed that they come pasted on a ship entity. I saved the various items as individual templates, and thought I should share the package (attached to this post). You can see in the screenshot below how well-organised they are. I was careful...
    15. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      I know, right? :D I showed the ship to my brother, and we agreed that we probably played too much Need for Speed games as kids :) Although, this ship is meant to be able to enter and fly in planetary atmospheres, where the spoiler would have an aerodynamic effect (likely a catastrophic one...
    16. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      Almost finished the exterior of the new aerospace hovercraft.
    17. DeepspaceMechanic

      Doc Industries Shipyard

      Gave it some further thought... Check the screenshots in the spoiler. With the second setup, you add two blocks to the main entity, to subtract one block from the docked entity. Might be favorable.
    18. DeepspaceMechanic

      Doc Industries Shipyard

      Fun challenge! I think it mostly depends on the specific mechanism you choose for wing deployment, maybe you could find simpler ones... But as general advice on compact rail/logic contraptions, you could try less redundant logic blocks, slabs to get more internal volume, and small buttons or...
    19. DeepspaceMechanic

      CYBERSPACE SHIPYARDS

      VTOL (vertical take-off & landing) craft side-project. Inspiration: WS Delphis Raza (shell)
    20. DeepspaceMechanic

      MrGrey1 Thanks, the thread you linked is indeed the one I remembered. Couldn't find it among...

      MrGrey1 Thanks, the thread you linked is indeed the one I remembered. Couldn't find it among your threads, maybe because unreplied threads aren't listed...