For taking docked reactors into account:
Perhaps the game could keep track of the average amount of energy per second supplied to a ship from individual docked entities, and the average amount of energy per second spent on fueling those docked entities, then add that stat to a line in a...
Fighters in space aren't like aircraft in WWII. Space fighters are like a guy in a rowboat with a pistol. The only thing that would confer any of the advantages that aircraft conferred in WWII is a heavily armed time machine
Not necessarily a bad thing in and of itself. I could see it being rather interesting for only actively loaded ships to be able to function with them, if a little bit wonky.
It's called Occlusion Culling, and I seem to remember we had some form of it in the past, but it caused problems and had to be disabled.
If it's coming back at all (preferably in a more stable form), it's coming in the Advanced Graphics update way down the line.
I think he means not rendering the other side of the planet, Skylord.
Planets are 12 entities, and while you don't load or render the interior of a plate, I can verify that you do render the entire planet.
Docked generators are unreliable and are extremely easy to break.
The bigger your ship is, the weaker your shields are in relation to your mass. The bigger your ship is, the more tens of millions of e/s you need to waste on thrust to even be able to crawl around. And believe me, being able to...
There are only two possibilities. Either it breaks advanced armor with each hit, which makes it overpowered as fuck, or it's completely useless in every single situation.
Yeah, it's clear that you've never used or fought against an armored ship.
In capital battles, the armor/structure phase lasts several minutes compared to the several seconds it takes to drop shields.
I have some ideas as to what I did poorly, myself, but it would be nice to get confirmation :P
Plenty of people submitted a fighter so they could learn how2smallship, and critiques would be welcome for many of us.
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