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    1. Winterhome

      New-(More useful)- pulse weapon.

      Wrong kind of wide area of effect damage, and small ships' nukes cannot penetrate armor any more efficiently than cannon/pulse - if anything, small ships with cannon/pulse are vastly superior to small ships with missile/pulse.
    2. Winterhome

      Is there any reason to build small ships?

      brb firing swarm missiles
    3. Winterhome

      Is there any reason to build small ships?

      Blocks or mass? Because we've had a lot of success with ships in the 2k-5k mass range.
    4. Winterhome

      Read by Schine RTS elements, and Shipyard Efficiency

      Power cost and production speed are totally irrelevant issues when the solution to those is to just add more reactor blocks, then log off for a week while it does its thing. Power cost and production speed do not make a shipyard a bigger target for enemies to attack than any other object.
    5. Winterhome

      Read by Schine RTS elements, and Shipyard Efficiency

      It would need to be high enough at maximum potential for people to really, really want to train their shipyard efficiency, I feel.
    6. Winterhome

      Read by Schine RTS elements, and Shipyard Efficiency

      Yeah, pretty much. Perhaps to help out with the balancing, it should be impossible to get Efficiency Bonuses on homebase shipyards...?
    7. Winterhome

      Read by Schine RTS elements, and Shipyard Efficiency

      Takes significant extra time and resources to do so.
    8. Winterhome

      Read by Schine RTS elements, and Shipyard Efficiency

      Hm, yeah. I'd be in favor of that.
    9. Winterhome

      NPC Factions and Difficulty Curves

      From The Depths has progressive difficulty in its campaign mode factions, and they don't do it with magic like Proposed Methods 1 and 2 Instead, they rely on players to submit ship/aircraft/whatever designs that roughly match the expected tech level and visual appearance of each faction, with...
    10. Winterhome

      Read by Schine RTS elements, and Shipyard Efficiency

      To go with the upcoming NPC factions, crews, etc. (and, hopefully, supply lines and passive resource generation), I propose a system by which to encourage players and factions to think VERY carefully about their planned resource usage, and discourage them from making drastic changes to their...
    11. Winterhome

      Experience in combat and some possible solutions.

      As a faction leader that almost exclusively uses DPS-based weapons for everything to ridiculous effect... I'd like to just say that your belief that alpha weapons are superior is horribly misplaced and at minimum very incorrect. Also, it's possible to engineer an "instant stop" device to deal...
    12. Winterhome

      Where did all the playerbase and faction fun go?

      Cubes are impossible to effectively armor. Every flat surface facing the enemy is an invitation to having your hull ripped wide open by missiles, cannons, whatever. Good looking shapes come with the benefit of being possible to protect the ship extremely well. As for "advanced tech", there are...
    13. Winterhome

      The Aethi Imperium //Now recruiting!\\

      Having a very heavy in-server presence tends to help. A lot.
    14. Winterhome

      Criss' Thread

      Y'know, that could be an interesting idea. "Hey, I know you're our enemies, but if you pay us enough we'll still sell you this 'amazing, absolutely necessary technology' that we can jam"
    15. Winterhome

      Criss' Thread

      A 7000 block ship costs around 5mil credits unless it's made of nothing but power reactors, basic hulls, and thrusters.
    16. Winterhome

      Criss' Thread

      Jumpdrive Computer: 12,000 credits Jumpdrive Module: 1,200 credits Total cost: 13,200 credits Entire Ship: Hundreds of thousands to hundreds of millions of credits Jumpdrive: Capable of preventing violent destruction of a ship Realistically, any faction that's capable of getting their hands...
    17. Winterhome

      Why is stop effect so powerful?

      holy fucking thread necro