Instead of just pushing for premade astronaut gear with customizable skins...
...why not just go the whole nine yards and introduce a mini-block astronaut gear setup?
Block-based building with shiplike modules. Weapons can drain from either their own power bank or that of the player's armor...
Directional lights would be fantastic.
As for how lights currently work, it's not like Minecraft where there's a specific radius. Lights use rudimentary raytracing to cast beams in all directions.
How about requiring a minimal level of activity ingame or on either the Steam or SMD forums for X amount of time in addition to the membership time requirement?
Fuck X: Rebirth. Crappy game.
Use X3 as an example, instead, please.
But yeah, I know what you're talking about. NPCs are happening and not all are combatants.
From Thryn, not Starmade.
I'm on my break in protest of the bullshit the rest of the faction has been getting up to recently. The only other option was to start kicking people out.
As the (temporarily on-break) coleader of a pretty major faction that doesn't use titans if it can be helped (we prefer the 250k-1mil block range), I would be very, very disappointed in schine were they to implement a serverwide default mass limit.
The game is intended to scale upwards...
It's supposed to attempt to resume (because the entity is technically not taking shield damage for those ten seconds), but it generally gets smacked straight back down again by any further shield damage, since the remaining shields are generally very, very low.
It's supposed to resume after 10 seconds anyway, no matter what. The issue I've been seeing is that it generally doesn't actually pause regen for 10 seconds unless you get really, really lucky.
Here I was thinking there was something weird about weapons testing only in my singleplayer client.
Yeah, I've noticed that shield regen starts nearly immediately rather than being down for ten or so seconds, in my singleplayer testing environment. It's bizarre.
Something like that would be pretty neato, tbh.
A heat mechanic would also greatly help with making a replacement reactor system, I think, to make ship design a little more intuitive and a lot less silly.
Ship heat too high would turn into reactor blocks and power capacitors exploding...
Internal space doesn't help with radiation. External surface area does, but external surface area also increases the amount of radiation one's ship takes in. The modern space shuttle doesn't maneuver with its main thruster - it has monopropellant for that, and monopropellant is freezing cold...
So... It's apparently wrong that large ships with large cross sections catch more solar radiation than small ships with small cross sections.
Make a note of it, guys, you heard it from RabidBat first.
Anyhow: Heat shielding should be extremely heavy (0.35 mass or so?) with very little armor...
"Gunboat" to me implies it's either meant for taking out large amounts of soft targets, or it's using the Freelancer definition of Gunboat (which is a small Destroyer coated in turrets, optimized for anti-fighter and anti-bomber ops).
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