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    1. Bkwrm

      How to make smaller ships usefull in battle

      Dunno, the whole weapon and shield system needs some balancing and changes imo. Personally I\'m fine with that all staying the same til the game hits Beta though. Really the whole small, medium, large, huge ship size thing needs to be taken a look at and have each set in stone what it is good...
    2. Bkwrm

      "Starmade Devs Q&A" Notes

      Not to sidetrack the thread, but I hate things that use the mass of a ship. I enjoy creating full interiors in my ships more than making uber ships of destruction and there\'s already enough hurdles thrown in the way of that (reactor shape requirements taking up lots of space for example). No...
    3. Bkwrm

      Ship movement/ship design and how the movement of large ships has effectively ruined Starmade

      Personally, a 3rd person camera with a targetting reticle would let large ships feel like large ships imo. Choose a starboard missle grouping, than that targetting reticle changes depending on that groupings range, and than use your controls to try to set up broadsides. This would help the...
    4. Bkwrm

      "Starmade Devs Q&A" Notes

      This. This excites me greatly. If even half of this comes into being, I\'ll be a very happy camper. Good to see things like lighting being an issue are on their radar, frankly blinding brightness mixed with pitch black shadows drive me crazy when building, I have most of that stuff minimized...
    5. Bkwrm

      Favorites tab under Navigation?

      I don't know about you all, but I'm always getting lost while playing. Be it just not being able to find my way back to my space station/home planet, having a ship go flying off into the distance when I accidently eject, or just starting from spawn. I've restarted countless times and have to...
    6. Bkwrm

      Holding the mouse down keeps placing/removing blocks?

      Is that in minecraft? I haven\'t played that in so long that I barely remember half the recipes even. Had so many hopes for that game... Part of what I love about this game is how focused Schema is on optimization. Eh, my point was that you could keep clicking for the detail bits and than...
    7. Bkwrm

      Holding the mouse down keeps placing/removing blocks?

      Have the game keep placing/removing blocks where your mouse is pointed while you have the button pressed. It could start off slower and than start speeding up to about the same as your movement speed. Basically I think this would be a great little quality of life fix, especially when making...
    8. Bkwrm

      Several bugs plaguing the game currently

      I posted this on another thread earlier, but I\'ll repost here since this is a good list of current bugs. It\'s the the entire process of importing ships that\'s got a bug somewhere (using the Ships Catalog). When I look at blueprints on my hard drive that I\'ve saved in the last few days...
    9. Bkwrm

      [0.09354]Plagued by blueprint corruption

      Sorry bout that, my mistake. I thought there might be one big blueprint bug causing shenenigans so thought I\'d just add what I found on top of yours instead of making another thread.
    10. Bkwrm

      [0.09354]Plagued by blueprint corruption

      Personally it\'s not a huge loss, most of my ships were from when I first started playing and not built very well. Either that or without any power tanks or not enough shields, ect. I figure when Schema starts balancing most of the systems I\'m going to have to drastically redesign everything...
    11. Bkwrm

      [0.09354]Plagued by blueprint corruption

      Just like to add that from my experiments it seems like if you wipe out your blueprint folder and than try to import any back in from previously made exports, something in the process is being lost. Restarting the client will show everything imported in the Catalog Manager finally and ingame...
    12. Bkwrm

      Allow characters to rotate!

      Unfortunatly hiting space doesn\'t always work :/ Sometimes if I\'m leaving and reentering the core a lot it glitches out and does nothing. Other times it just changes my view, but not the astronauts actual orientation. I just tend to make all my hallways/doors 2-3 spaces wide anymore so that...
    13. Bkwrm

      Kickstarter?

      Has any thought been given to making a kickstarter for this? Your alpha is far more complete than most of what I've seen on their site, and the fact that for now it's free to try should help hook a lot of people. Theres plenty of gorgeous ships people have made that can be used in screenshots...
    14. Bkwrm

      Unlocking the camera, Cockpit now as a secondary Core?

      Unfortunatly you can\'t move the view around though, its fixed firmly on your ships backside. While I am rather attracted to my ship, however you can\'t actually see anything that\'s in front of the ship (like what you are aiming at) so it\'s rather usless. Especially on bigger ships...
    15. Bkwrm

      Unlocking the camera, Cockpit now as a secondary Core?

      Has any thought been given to unlocking the camera so that it's not bound to the Core or a Cockpit, but that it just follows around behind the ship 3rd person style? Similar to how most MMOs do it and allow you to swing the camera however you feel like. While sacrificing realism, this would...
    16. Bkwrm

      Ship class and Weapon/Defense balancing thoughts

      Here's my 2 cents on some possible balancing ideas with the weapons and ship sizes. I realize that this is the alpha not a beta yet, but just thought I'd throw this out there as an alternative viewpoint. I do have to say that I am heavily impressed by this game, you guys are doing an amazing...
    17. Bkwrm

      Invisible player

      This same thing happened to my girlfriends son and I on our 2 person LAN server. I never saved a report (I\'ll remember this next time) unfortunatly. It was very strange though. All of a sudden he could no longer see my ship, and I could no longer find him, even though we were right near...