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    1. Trafalgar

      Remove Web chat popups

      Either disable javascript on the entire website (easy), oooor click the green circle and then the grey circle. I went back to having javascript disabled, personally, because the forum\'s javascript was inserting superfluous fake html into my posts for no reason.
    2. Trafalgar

      Unreadable Last Post forum text

      IE10 sees it the same way as Chrome and Firefox. Wondering what the forums were designed to look correct in now...
    3. Trafalgar

      Lost Catalog Saves?

      Yes. There is a button in the catalog to save a copy of the ship you\'re in to your local catalog, however, where it won\'t be lost if you switch servers or the server wipes their catalog. (You\'d have to upload it back to any server you wanted it on, however)
    4. Trafalgar

      problems with broadside cannons and how to do them.

      He didn\'t rotate the AMCs, he rotated the CPUs. But I have not gotten around to trying this myself either, as AIs cannot run consoles, but can run turrets.
    5. Trafalgar

      Heat seeking missiles Cloaking, and Radar jamming

      I\'ve tested it in multiplayer. KB missiles can\'t see someone who is running cloaking and radar jamming. They just fly in circles. It might still be worth testing filling the sky with KB missiles and seeing if they\'ll lock on when someone who you know is around decloaks. If they dare (or...
    6. Trafalgar

      Plex Doors can't be destroyed

      Pirates can destroy them, so it has to be a faction protection. I\'m not saying it\'s not a bug, of course. :P
    7. Trafalgar

      Sandbox does not load credentials, nor does localhost, but LAN IP does

      As per topic: Attempting to load the game via Sandbox does not load credentials, resulting in an EOFException if authentication is on. If the dedicated server is running, attempting to connect to localhost:4242 has the same result. Connecting to my LAN IP, however, loads credentials and...
    8. Trafalgar

      Coordinates in weapon consoles' weapon pos lack negatives

      Addendum: I just moved the weapon computers and turned them around, then started from 10,whatever,whatever, went over two placing the weapons each time as they counted down to 0, and then 0 - 2 was... 14? What is this I don\'t even? (Hmm, and 0-1 = 15, did you just &0f these?)
    9. Trafalgar

      Coordinates in weapon consoles' weapon pos lack negatives

      Edit: I think you just &0x0f'd your weapon pos coordinates' components for some reason. Not going to concern myself with whether that was before or after the coordinate systems were rotated by the orientation of the CPU (because there's probably no way to know until this is fixed). The rest of...
    10. Trafalgar

      Radar Jammer Bug

      This was happening for me prior to that update, but I can also say, it was for me also chiefly with larger ships rather than smaller ones, even if I had more than enough power to run the cloak as well as engines.
    11. Trafalgar

      Spawn ship from blueprint, add or remove something afterwards, OMG A HACKER

      The blueprint-modification code, which is enabled by default (and appears to have a terrifyingly default option REMOVE_MODIFIED_BLUEPRINTS = true //Auto-removes a modified blueprint), is a little overzealous and paranoid. (Said blueprint still appears to exist, which is nice, at least. I don't...
    12. Trafalgar

      latest update breaks authentication system

      Testing locally, it seems that saved logins aren\'t*, and some or all of the EOFExceptions may be due to the server saying \"Lol, you aren\'t authenticated, *disconnect*\" without telling the player what it was being disconnected for. (As this is what was happening immediately after I turned on...
    13. Trafalgar

      Latest build broke servers?

      This was happening before this last update, and the only fix when it started happening to a player was to restart the affected server. So far, anyways.
    14. Trafalgar

      Wall adjacent to open door does not have its door-facing surface rendered, causing the player to see

      As per subject. Screenshot demonstrating: https://dl.dropboxusercontent.com/u/26452959/OpenDoorNotRenderingWallError.jpg The door is occupying the space under the ice crystals, above the hardened hull below them. You can see where there's a wall next to the door, but the inside edge next to the...
    15. Trafalgar

      Calculations on Ingame Values

      If you keep the formulas you use secret, how do we know if you are using the correct ones or not, eh? Well, without downloading your application and trying it, I suppose.
    16. Trafalgar

      BuildBlock and Camera locking Issues

      Well, this doesn\'t sound quite as bad as what happens when you click back on the window (the titlebar is safe) with your inventory or a store open and it decides, for example, to ask \"How many credits do you want to drop?\" or \"What do you want to name this design?\" (This one usually over...
    17. Trafalgar

      SD Shield Dispersers not working properly

      I\'m confused. You start talking about and then you switch to talking about your graphics drivers and OpenGL and post a dxdiag. It\'s like... I\'m reading your post and going \"Okay, right, tell me how this makes balancing on your private server nearly impossible? Shields are a bit uber...
    18. Trafalgar

      Flexible Vessel Classification Method

      Never say never... 3000 mass? 30,000 blocks? Pshaw, you don\'t need anywhere near that much to hold 128 turrets. The easiest way is to make a big box around the core. Assuming a 7x7 base for each turret, and allowing a 9x9 area for them to fit in, we could have 4 rows of turrets on 4 faces of...
    19. Trafalgar

      Bugs List v.09375

      Possibly it\'s desynching. Turrets tend to appear to fall off moving ships, then teleport back to the ship, but aren\'t shootable or collidable while \'fallen off\', so it\'s apparently just a visual glitch.
    20. Trafalgar

      Sector Boundary Issues (AKA Bug-Powered Jumpgate)

      Now why would you want to make the jumpgate stop working?