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    1. Trafalgar

      Docking area expansion not working

      The beam doesn\'t go where you click if you\'re not looking from the core, which is the actual bug there.
    2. Trafalgar

      Power Generation - Cracking the code

      It appears that CyaNox has the correct numbers. Tested with this on my TI-89 to represent the power structures in the construction I\'m working on currently: {179*3, 178*3, 177*3, 176*3, 42, 5} -> x: (1/(1+(1.000696)^(sum(-(x/3)^(1.7))*.333))-.5)*2000000+25*(sum(x)-2*dim(x)) (Where 42...
    3. Trafalgar

      My BattleStar Galactica Project

      This looks very nice. I\'d love to see where this goes.
    4. Trafalgar

      Something else caused this, astrotech beams are fine? Original: Astrotechbeam does not repair anymor

      I'm seeing astrotechbeam spam green 20s but does no repairing as of 0.09376. I attempted to use salvage beams to no effect a minute later, but a few seconds after that my ship stopped moving, and when I got out it started teleporting away from me when I moved towards it, and back towards me...
    5. Trafalgar

      Newest Update and Docking doesn't work any more.

      Docking seems to work for me, but then I had to figure out how to make it work, which involved making sure that all the docking enhancers were touching each other and every one of them extended the max dimension of the enhancer collection, or it wouldn\'t work. So I don\'t know if that\'s...
    6. Trafalgar

      AI-controlled ship firing on empty space after killing a pirate

      I left a dreadnought on overwatch under AI control (All, Ship) to kill pirates, which it had successfully done for several days prior to this happening. Today, I noticed that after killing another pirate fighter, it had gotten to sitting perfectly still while firing its main guns constantly at a...
    7. Trafalgar

      Plex Doors

      and yet you can\'t do it to pirates. What a ripoff! :P
    8. Trafalgar

      GUI Overlayed Items Text

      Yes, it appears to be caused by having a tooltip up when the inventory is closed. Which was most of the time that I closed the inventory until I read that that was the cause in another post.
    9. Trafalgar

      When in a planet's gravity, I can't move upwards?

      If you somehow lack any engines to add to your ship, you could just dig through the ground or fall off the side to escape. Well, you certainly win some kind of pointless overkill award for killing the entire universe because that sneaky gravity snuck up and captured your ship.
    10. Trafalgar

      It's going to kill me

      Maybe you could (if you are using windows) post your dxdiag? Perhaps that would help point out if there are any obvious problems or anything.
    11. Trafalgar

      Power Generation - Cracking the code

      Your understanding (your first paragraph) is correct, and this is what the equations say as well (when they\'re entered correctly, and nothing is throwing a fit). The power generated with efficient generator setups is enough to power cloak up to substantial ship sizes, but as you increase mass...
    12. Trafalgar

      Most efficient power reactor pattern?

      That\'s 9520.4 e/sec including the core\'s 1e/sec, using 76 blocks. I could see it being useful for a small fighter, possibly, where you don\'t want long unarmored power structures that can be shot off. But for other purposes: 76 power blocks in a straight line, or a +, or a 3d +, or anything...
    13. Trafalgar

      General Game Issues [Not Bugs]

      Just noting that it runs for me and I am using Windows 8, so I do not think that is the problem. I have it in a folder I have full permissions to, and am using 64-bit java.
    14. Trafalgar

      StarMade ignores mousedown / mouseup events in flight mode

      I have my logitech gaming software attempt to send left mouse down, left mouse up or right mouse down, right mouse up events repeatedly when I press thumb buttons, so I figured I'd test them in flight mode. Absolutely nothing happens at all, even with the repeat turned off. If I set them to send...
    15. Trafalgar

      Placing blocks too rapidly does not remove the correct amount from your inventory

      This bug is specifically with build mode. I haven't tried doing it out of build mode, because you can only reach so far there. The easiest way to replicate this is to set up a macro (or use logitech gaming software or the equivalent) which sends a left mouse down, left mouse up, and repeats...
    16. Trafalgar

      Large amounts of AMCs on a weapon computer have performance problems

      So the other day I built two large 3d checkerboard antimatter cannons. Two areas approximately 5*7*70 tiles in size, with two power rails running through each, removing 70*2 tiles from the equation for each large cannon-area, about half of the remaining space being antimatter cannons, each tile...
    17. Trafalgar

      (FIX)[Catalog issue] Baught a ship blueprint & won't spawn.(FIX)

      I had this problem with two of my designs (uploaded them and was got a diamond and then nothing when I tried to buy them). When I looked for a possible actual culprit (because none of the filenames for the actual functioning ships resembled in any way the naming scheme recommended in this...
    18. Trafalgar

      Power Generation - Cracking the code

      That *0.333 does not go inside your second pow. Exponents come before multiplication in order of operations. Also, we\'ve only discussed how this works when you have only one power generator collection, and the curve that reduces recharge is actually being applied to the sum of all...
    19. Trafalgar

      Power distribution theories

      If you haven\'t noticed, engines (for thrust) work exactly like power does for e/sec regeneration.
    20. Trafalgar

      Power Generation - Cracking the code

      What numbers your computer gives you? Assuming I didn\'t explain well enough, if you have a line of power generators that\'s 4 blocks long, that\'s 4x1x1, and you add up the x y and z dimensions (4+1+1) to 6. The total number of blocks is 4. That\'s the x value in the formula. (It\'s more...