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    1. ShadowHunter12

      UPDATE IDEA | WARP DRIVE BLOCKS

      Sure it sort of works but we need a dedicated device of sorts that is reliable, operatable by one person, and have it not break physics.
    2. ShadowHunter12

      Drone/Turret Controller Terminal

      This is sort of redundant, I had a very similar idea put into this post http://star-made.org/content/ideas-improving-ai-turrets-and-docking along with many other suggestions in the thread.
    3. ShadowHunter12

      Better tutorial/FAQ/wiki for new players

      I keep seeing people on the starmade chat repeatedly ask silly questions repeatedly, sometimes asking the same thing 5 minutes apart. They ask things like what a faction is, why their ship weapons aren't working (often lack of properly linked computer), and what the dozens of different...
    4. ShadowHunter12

      Factories on Ships

      Well repair using factories became nigh impossible for basically everyone due to the silly recipe requirement. Even though the old system was a pain to use due to all the recipes listed, It at least had logic and variable scale to it.
    5. ShadowHunter12

      Factories on Ships

      For one, all three would be subject to glitches as the ship entity is a mobile one and its nearly impossible to remember where all ships are in unloaded sectors just for undeathinators. Lifts pose a problem when the ship is not upright, or part of it is destroyed or not loaded yet. Factories...
    6. ShadowHunter12

      UPDATE IDEA | WARP DRIVE BLOCKS

      This has been suggested so many times I fear schema put it on the do not consider list. I recommend removing it and merging it to another variant with a reply, otherwise I am quite sure this will get locked by a forum moderator very fast.
    7. ShadowHunter12

      Fighting Gigantism in Starmade

      I find it interesting that some of these ideas are sort of already in use, powerdrain beams stop a ship for a few seconds on a full drain. Another thing that is interesting is this post is made by the maker of the most common ship classification, and the biggest ship bears his name.
    8. ShadowHunter12

      New weapon ideas.

      I don\'t know about the hacker weapon being a good idea, just using a power drain beam to drain their ship gives the same result once the power is fully drained. The pulsator also stops navigation control on a ship for 2 seconds on every discharge, requiring you to get incredibly close to hit it...
    9. ShadowHunter12

      Advance Build Mode Ideas

      Well those ideas are good and all but what about rotating blocks? What would be useful is instead of cycling through a random list of rotations have 3 buttons, each rotates the block clockwise on the respective axis. making placing wedges 10x faster at the cost of adding only 1 button to the...
    10. ShadowHunter12

      Weapon's, Travel, Planets, Vehicles, Etc.

      About shooting out thrusters, many smart ship designers space thrusters throughout the entire ship. Also, planets are already rounded on the edges but if you were to increase that too much it would ruin the look of a planet made out of voxels. Otherwise, I do agree with you on warp gates...
    11. ShadowHunter12

      Ideas for Improving AI, Turrets, and Docking

      Many larger ships that lack manuevaribility tend to compensate (or completely forego weapons in lieu of) using massive turret arrays or fighter bays, (both can be very incompetent and the second one is impractical without a crew). There are ways to foil these external defenses such as chaff...
    12. ShadowHunter12

      Warp Gates? Worm Holes :-)

      I am all for giant gate structures that are world gen and built by players for a couple billion credits. much better than the idea of a warp dimension where you could come out of warp inside a sun or a planet accidentally.
    13. ShadowHunter12

      Pushing game limits (AI Ship overload)

      Thousands? i wonder what that looks like on screen. I was actually still able to play the game with the amount I had, I imagine that the server perhaps went at 0.1 tps with 1k active ais in the same sectors.
    14. ShadowHunter12

      Pushing game limits (AI Ship overload)

      So today I decided to have some fun on my private server and spawn a few ai ships with admin commands to get them to fight one another, little did I know when I was trying to spawn 3 ships, I got 30 instead. So the server froze for 15 seconds as 60 ships spawned in at the same time, 30 isanths...
    15. ShadowHunter12

      Do you need friends to play starmade with well you have come to the right place sir

      Do you run starmade on a local server or do you just join people on public servers?
    16. ShadowHunter12

      Big Ships are Terrible now...

      Heres my solution to any starmade problem, 1.dock 30+ ai ships with Disintegrator clusters on the front on the bottom of any ship 2.undock them next to anything that needs to die 3.Bug out 5 minutes ago. This strategy is extremely effective be it fighters or capital ships, the swarmers...
    17. ShadowHunter12

      Official Texture thread

      I think planet terrain textures should get a revisit, I really liked them the way they were before, having completely different visual themes that are visible from afar, but now, they all are like recolors of the same texture and blur to a solid color very quickly. For example at any...
    18. ShadowHunter12

      Fuels, Consumables, Power, Relativity and Warp... Oh My!

      I still like the idea of static warp controller entities, akin to stargates or mass relays, specifically mass relays. We could have the long range 2 way gates that have massive range, but require an ungodly large reactor and a huge amount of resources for a player to build one of their own, and...
    19. ShadowHunter12

      Mercenaries!

      I think a good alternative is being able to catalog spawn ships and set them to follow a mother ship and listen for commands sent by said ship to attack targets, hold fire, dock at the nearest valid docking station thats properly exposed, and by default follow the parent ship, this way rich...
    20. ShadowHunter12

      Cockpit's

      I think the only way to make the first one work is make it work like entering a weapons computer does, you can look but you cannot navigate the ship. Or, find some clever way to make a view angle offset so the ship (however clumsily) can still be moved from say, a downward facing cockpit and...