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    1. ShadowHunter12

      Planet Shape

      Im pretty sure schema already decided on how planet shape would be, and it would be basically like an oreo, 2 crustal areas with opposite orientations with a single planet core in the middle. Though a problem I see with this is determining when and how gravity changes for the other side, and...
    2. ShadowHunter12

      Increase Maximum SPEEEED!

      The default speed limit is set at what it is because currently the physics engine can only handle objects at that speed when they collide, I run a server that sets the max speed to 100, and I get problems with ship collisions not properly being handled. As a result, ships can sometimes phase...
    3. ShadowHunter12

      Warp Gates? Worm Holes :-)

      I like this idea because it fixes the problem of having a ship just move between sectors at relativistic speeds and crashes the server if any collisions occur, though ne way to balance it is somewhat exponential power draw relative to the size of the ship, or some sort of charge up time based on...
    4. ShadowHunter12

      Cloaking toggle!

      I am fairly against having cloaking toggle for multiple reasons. First because it makes it too easy to troll ships by shooting while cloaked, which even if made doable would be extremely hard due to the exorbiant power draw from weapons AND cloaking. Along with that, it would be possible to...
    5. ShadowHunter12

      Station Variety

      Perhaps what schema and co. could do is hold contests for players to design requested items like stations ships etc. and set up guidelines for its target theme and build parameters (this would need a way to save station schematics). This would result in a lot of people working really hard to...
    6. ShadowHunter12

      What is the difference between the free and paid version?

      I myself mainly did the 3 dollar purchase deal to support the development, and just in case they do anything sneaky involving featues for those who pay in the future (who knows what they might think of)