Search results

    1. ShadowHunter12

      Small server adjustments

      I\'m starting to wonder if you ever even sleep, what is the local time for you at the time of posting this?
    2. ShadowHunter12

      Server Problems *fixed*

      Good to know you\'re always on the job.
    3. ShadowHunter12

      StarMade 0.0944: Chain Docking, Balance, Fixes

      Radar jamming is still useless against AI ships.
    4. ShadowHunter12

      StarMade 0.0944: Chain Docking, Balance, Fixes

      It fixed my bugs!
    5. ShadowHunter12

      StarMade Prebuild 0.09435: important fixes (updated 0.09437)

      Finally I can stop having to deal with all the space debris that bug caused, my base turned into the low orbit zone around Earth, but now I can redock them one by one. Still, found the bug too hilarious to get mad about it, something about a gigantic ship exploding all it\'s turrets into deep...
    6. ShadowHunter12

      StarMade Prebuild 0.09435: important fixes (updated 0.09437)

      Spawning ships with multiple turrets causes all of them to fly off in random directions, and they cannot ever be reattached.
    7. ShadowHunter12

      StarMade Prebuild 0.09434: Chain docking

      Did you update the test server yet schema? Nobody seems to be able to connect and the disconnect message isn\'t giving me any info on what\'s going on other than it\'s EOF Exception, and I\'m no coder.
    8. ShadowHunter12

      StarMade Prebuild 0.09433

      This is why I support cannons not increasing their rate of fire as much as size increases, or make a very slight decrease, along with a more flexible points system that allows for more extreme tuning options, such as making a cannon fire every 6 seconds but buff all the other stats so it becomes...
    9. ShadowHunter12

      StarMade 0.0943

      Schema play.star-made.org:4242 is outdated on the server version, just so you know.
    10. ShadowHunter12

      StarMade 0.0943

      My prayers have been answered, newbs can no longer drain shields and cause factions to declare war on everything when players in spawn shoot at ships there. I kept having to deal with my faction becoming neutral hostile when someone who was not in a faction shot at my ship in spawn and then...
    11. ShadowHunter12

      Official Discussion: Shields

      I\'ve never used reddit before, I guess it\'s time to change that.
    12. ShadowHunter12

      StarMade Prebuild 0.09424 missile fix and balance

      If a faction is set to declare war on hostile action, and a new player without faction causes this to occur, the faction glitches out and declares war on EVERYTHING. Basically enables neutral hostile for no reason.
    13. ShadowHunter12

      StarMade Prebuild 0.09415: Optmized some parts

      Do you have a hidden army of coders and developers you aren\'t telling us about? Because you put out updates at a rate that would make just about any game developing company jealous. Keep up the good work.
    14. ShadowHunter12

      StarMade Prebuild 0.094 (+)

      One more thing, please do something about turrets being on home bases, there\'s someone on your test server that has gun box turrets that have 3km range and just kill everyone, and nobody can destroy them beause they are invincible. They have created an absolute graveyard.
    15. ShadowHunter12

      StarMade Prebuild 0.094 (+)

      Mind fixing the draining of shields in protected sectors, trolls can drain ships shields and then attack them unshielded, which results in any faction that declares war on hostile action to become neutral hostile, it also sets other people up to easily take down the ship should they try to leave...
    16. ShadowHunter12

      StarMade Prebuild 0.094 (+)

      I love how everyone is going nuts over what the big new secret feature might be, I already have an idea what it is though.
    17. ShadowHunter12

      StarMade 0.94: More stability and lots of fixes

      Schema what don\'t you just leave your test server on 24/7? It finally has a stable community and it has become my primary server.
    18. ShadowHunter12

      Hopefully last prebuild before release.

      Also, would you be willing to greatly increase the npc shop\'s credit reserves for your test server? I keep finding a lot of the shops are picked completely clean of credits there.
    19. ShadowHunter12

      StarMade 0.94: More stability and lots of fixes

      at 12:10 P.M. EST the server is not taking any connections. Is it down for maintenance or does the old version of the ip no longer work?
    20. ShadowHunter12

      StarMade 0.94: More stability and lots of fixes

      I noticed that missile projectiles still have very spazzy looking trails when tracking. How do they track their targets? Do they instantly move towards a target every time they recalculate? I\'ve seen a fix for this in another game where the projectiles have their direction vector clamped so it...