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    1. Daniel L.

      Read by Schine Changes for planets

      Thanks for responding bench :) whats your impression on the self healing aspect?
    2. Daniel L.

      Read by Schine Changes for planets

      The sharp gravity is why i suggested using wedges and corners to patch up the transition and diagonal gravity to essentially make each transition zone a face in its own right. but you are right about barrens and rogues.
    3. Daniel L.

      Read by Schine Changes for planets

      CUBE SHAPE: Schema already tried cube shaped planets and decided they wouldnt work because they looked like this: Notice that there are no edges and corners to the planet making it look ugly, This could be fixed by adding Wedges, Corners, Heptas, And Tetras as well as slabs and diagonal gravity...
    4. Daniel L.

      Inherit weapons from docks

      Just what i said on the tin, I think that weapons should be usable as a separate docked entity that can be moved and replaced easily.
    5. Daniel L.

      Rejected large percentage of structure values to compose of compose of computers.

      Cant put one big enough on a fighter.
    6. Daniel L.

      Rejected large percentage of structure values to compose of compose of computers.

      Sir even the tiniest fighters can last 10 minutes in single ship combat because of the new system, And while my new system idea wouldnt effect large ships so much, you could finally have the scifi fighter battles where a fighter relies on its maneuverability to dodge fire but if hit will just...
    7. Daniel L.

      Rejected large percentage of structure values to compose of compose of computers.

      No one has anything to fear if their average systems outnumber computers 1000 to 1 as is true with most large vessels besides i dont have all day to play games you know and it doesnt help if an even battle between two ships of the same size takes 10 hours to win or lose.
    8. Daniel L.

      Rejected large percentage of structure values to compose of compose of computers.

      I do remember coring good sir, i've been playing starmade since the days of the flat planets and the beetlebear texture packs, but the current system goes too far. Computers are a extremely important part of a ships functionality it truly makes sense that computers should have such an effect.
    9. Daniel L.

      Rejected large percentage of structure values to compose of compose of computers.

      I understand. Though there seriousely is a need to be able to cripple a ship without too badly damaging its hull. because right now you have to turn a ship into swiss cheese before it dies. which i think is really unfair because not only does it prolong even the shortest battles but it also...
    10. Daniel L.

      Rejected large percentage of structure values to compose of compose of computers.

      My points exactly. I believe that if your a small fighter than the new system would mean destruction after a few hits. But really if your a massive titan you have nothing to worry about because the standard systems outweigh the number of computers and the ship will survive. I simply believe...
    11. Daniel L.

      Rejected large percentage of structure values to compose of compose of computers.

      I didnt say that destroying a computer would destroy a ship, i meant to say that the computers would contribute a far higher number of structure points to the ship overall than the standard blocks, this could mean that the destruction of a computer would knock off a significant amount of points...
    12. Daniel L.

      Rejected large percentage of structure values to compose of compose of computers.

      it makes sense to me that starmade should have a critical hits system so that upon the destruction of a computer it will either detract a large percentage of structure value or even explode destroying everything around it and killing anyone near it, this would prove fatal for fighters by making...
    13. Daniel L.

      Core movement.

      Why cant it be a mobile station ;)
    14. Daniel L.

      Core movement.

      then its a station then.
    15. Daniel L.

      Core movement.

      Ummm Why? i cant see what advantages it gives.
    16. Daniel L.

      Core movement.

      Thats good, Now if only the construction for ships and stations were identical, Both starting with a hull block, And built on with a build block.
    17. Daniel L.

      Core movement.

      Its really hard for me to build ships because really where do i start? i want the part that the player flies the ship from to be a side mounted cockpit per se, but what do i do about the core? the easiest way to build a ship is with the core at the center and build outwards, But i cant move the...
    18. Daniel L.

      1block starter weapons

      I really believe that there should be an advantage to everything, And the advantage of a capital ship is mass destruction in seconds. while drones fight capital ships and can destroy them... Seems pretty fair.
    19. Daniel L.

      Changes to weapon pairing.

      Que TSFH music now! ;)
    20. Daniel L.

      Changes to weapon pairing.

      Thats a good thing really. Perhaps beams could be used as a long range point defense.