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    1. Daniel L.

      Read by Council Galaxy core

      I think what he wants is more large binary stars near the center of the galaxy, And perhaps a central "Core" object with a ridiculous amount of health but if destroyed all the stars go wizzing off into intergalactic space.
    2. Daniel L.

      Recognized Scale damage pulses

      It wouldnt be too OP afterall players should know by now not to fly in front of a titans main battery.
    3. Daniel L.

      Implemented Maximum Mass limit.

      If your enemies cant build titans then you wouldnt have to anyway, Meaning those hard mined resources can be made into an epic fleet that can crush anything and afford to take losses, Rather then one big ship that cant be in two places at once and if destroyed is basically your entire faction...
    4. Daniel L.

      Implemented Maximum Mass limit.

      Really? I would think you'd be happy to have an easier time building when none of your enemies can be insanely large so you can build a massive fleet from the same resources rather than be forced to build 1?
    5. Daniel L.

      Recognized Scale damage pulses

      THIS is desperately needed, The damage pulses are perhaps the most damage effective of all weapons. The problem with the pulse is that its blast radius is tiny and impossible to enlarge, So Pulses need to scale by default with the size of their primary vessel, Ensuring a blast radius that is...
    6. Daniel L.

      Read by Schine Intergalactic wormholes, And player spawn relocation.

      Its actually better with wormholes because players already spread out to avoid unwanted hostile contact, But many rarely return to spawn because of the distance. With wormholes any galaxy (The first person to enter a galaxy would be able to name it. And the name would show up in a list of...
    7. Daniel L.

      Read by Schine Intergalactic wormholes, And player spawn relocation.

      Is that a bad thing? players already migrate.
    8. Daniel L.

      Read by Schine Intergalactic wormholes, And player spawn relocation.

      Just a thought, But the primary reason for this thread was the wormholes, what are your opinions on those?
    9. Daniel L.

      Read by Schine Intergalactic wormholes, And player spawn relocation.

      A special spawn place could still exist as a massive invulnerable station that gives the best prices, And is by default the respawn point as usual, Which means that if you die then you will immediately return to spawn meaning that you could just suicide and be immediately at spawn.
    10. Daniel L.

      Read by Schine Intergalactic wormholes, And player spawn relocation.

      Give every galaxy a massive wormhole that leads to another galaxy, It would be placed at the center of the galaxy. The wormholes would require players to fly directly into them rather than get sucked in, Meaning a faction could construct defenses around a wormhole to destroy any invaders...
    11. Daniel L.

      Read by Council Objects tinted by skybox.

      It would be interesting if the skybox would tint all objects within the system to whatever color the skybox is.
    12. Daniel L.

      Recognized Schine Server

      What? explain. o_O
    13. Daniel L.

      Recognized Schine Server

      Starmade is dominated by hundreds of cheap low-power servers that few people use with the exception of a few servers that are so bursting with players that they are lagged to oblivion. I think schine should start a superserver more powerful than any other server and capable of holding all the...
    14. Daniel L.

      Implemented Maximum Mass limit.

      No! i was using myself as an example, I have nothing against a large what i have against is the construction of ships so big they break the game and kill everything around! Titans are too large! The mass limit i proposed would shrink the classification of ships, Being able to kill everything...
    15. Daniel L.

      Implemented Maximum Mass limit.

      Remember that the game is scaled down, If a planet has gravity then perhaps a planet sized ship should as well.
    16. Daniel L.

      Implemented Maximum Mass limit.

      I guess your argument makes sense, But then again List of longest wooden ships - Wikipedia, the free encyclopedia Back in ye old days, Ships could be only so large before their keels snapped, And as such kingdoms and empires would put a lot of effort into building the best ship that could easily...
    17. Daniel L.

      Implemented Maximum Mass limit.

      Its not all that easy for me though, I personally feel that titans are too time consuming in terms of resources and credits, When this is a game and games should be about competitive fun, not building massive ships that if destroyed will utterly bring you to tears. Plus i've never built a titan...
    18. Daniel L.

      Implemented Maximum Mass limit.

      The fleet system still cant explain how a server could survive 2000 drones, Small ships may be capable of killing a ship larger than itself, But the number required to kill a titan would be impossible, Utterly impossible!