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    1. rocketman221

      Starmade on Linux

      I can't seem to reproduce any of those problems in 0.19498. Maybe it could be graphics card specific, I am using an nvida card with the nvidia drivers (340.96).
    2. rocketman221

      Starmade on Linux

      You need to install java then set it to default. Run "sudo apt-get update" to reload the package repository. Run "sudo apt-get install oracle-java7-installer" to install java 7. Run "sudo apt-get install oracle-java7-set-default" to make it default. Now "java -version" should return...
    3. rocketman221

      Starmade on Linux

      Did you install the "oracle-java7-set-default" package after the "oracle-java7-installer package"?
    4. rocketman221

      Starmade on Linux

      Make sure you are using Oracle Java 7 and not OpenJDK or OpenJRE. You can get it from a PPA Here.
    5. rocketman221

      Realistic System Requirements for Starmade?

      It does run fine on older machines, if they were decent when you got them at least. My desktop has an i7-960 and a GTX 560ti, which came out about 5 years ago. It still gets 50-90 fps around planets and large stations. That's on 1920x1080, 10,000 segments and no shadows, AA, or bloom. Using a...
    6. rocketman221

      Bug Server log spam with stopped rails

      When a ship docked to a rail that is stopped with a speed controller, I get "FOUND DIR TO GO" spammed in the log. I got 500,000 lines of that in half an hour. This is happening in 0.19289. Everything was fine before I updated from 0.19228. After I undocked everything the messages stopped, they...
    7. rocketman221

      AI Help

      Place an AI module, set the type to turret, then check enable. If you enter the core afterwards it will get disabled again.
    8. rocketman221

      Bug Blocks suddenly reoriented after recent release

      I have noticed it on some blocks as well. It only seems to be the texture that is wrong though. Everything still works fine, it just doesn't look good.
    9. rocketman221

      Serverlog.txt.* and log.txt.* retention

      From what I've seen on my server, it keeps 20 log files. It seems to make a new file when they reach 4MiB or after a somewhat random amount of time if they don't get that big. You could write a script that archives a log when it's created, then delete it from the log folder to prevent doubling...
    10. rocketman221

      Stopping server console spam

      I don't think you can do anything about it, but you can just keep typing your command and it will still work even though it appears to be cut off. You could also copy and paste your command into the console.
    11. rocketman221

      Weapons excel spreadsheet with full customization

      It doesn't work at all in google docs or libreoffice.
    12. rocketman221

      Bug Issue with Wedges/Tetras/Pentas

      Do you have shadows enabled? If so, try turning them off.
    13. rocketman221

      Help with Setting Up Dedicated Server

      I run my server on a Celeron G530 with 4GB of ram with no lag, except when generating planets. The server runs Debian 7 (64 bit, no gui) and 64 bit Oracle java 7. I just run the game with the default dedicated server script. Make sure you are using a wired ethernet connection, wifi does not work...
    14. rocketman221

      Factory Question

      The recipes still work if you have them from before the crafting update. The conversion recipes don't support any of the new hull blocks though. You could change that by editing the blockconfig.xml file if you have the patience.
    15. rocketman221

      Disintegrators-Am I doing something wrong or is it a bug?

      I was able to make a self destruct a few versions back, but it was much weaker when set off by logic than when you hit something.
    16. rocketman221

      Pirates not spawning

      Make sure you have at least one ship in your catalog marked "enemy usable".
    17. rocketman221

      Bug unable to use forums on desktop

      The site has been very slow for me lately, but it still works.
    18. rocketman221

      Jump Suppressor/inhibitor/jammer

      I think the energy usage should depend on the ships mass. That way you can't easily drain the power by sending a fleet of isanths, but if you send a few larger destroyers, it should drain the power quickly. Also it should make the ships exit ftl in a random location around the station.
    19. rocketman221

      Ship Sizes

      My main shuttles are 17 x 9 x 21 and my small transport boards are 10 x 4 x 3. Everything else I have was built in the 480 x 150 x 250 dock in my workshop.
    20. rocketman221

      CustomBloXX (Starmade Block Editor 1.0.0.5)

      It doesn't seem to be working for me. It says: err:process:start_process L"Z:\\home\\username\\Desktop\\CustomBloXX\\CustomBloXX.exe" doesn't have an entry point, it cannot be executed Could you release a Linux build or make it open source?