Search results

    1. rocketman221

      Control scheme alterations

      6. Having an actual throttle control would be helpful for maneuvering fighters inside of a hanger bay or whenever you need precise control of the ship. 7. The gyroscope would be nice to have. I would also like a way to see the relative speed and heading between my ship and whatever is currently...
    2. rocketman221

      Personal Weapons vs Ship&Station Shields

      Disabling the shield hit effect is fine, but ignoring the shields is a bad idea. We already have torches and warheads that can do that.
    3. rocketman221

      Less tedious ship construction system

      Just giving the shipyard the ability to remotely control factories to produce materials you don't already have in storage would be very convenient.
    4. rocketman221

      Logic System Rework

      I like it, it reminds me of a simple PLD chip. It seems like a good solution to fit logic in a small space without needing programmable computers. The blueprint functionality would be very handy, since I often need multiple copies of the same circuit in different locations. The multiple...
    5. rocketman221

      An Immersive Astronaut Weapon/Item System

      That sounds like a good idea. Of course it could be expanded to crafting other items such as armor, space suits, shields, and jetpacks. Maybe even some portable LOD turrets to fend off hostile creatures once they are added to the game.
    6. rocketman221

      Blocks Break When not attached to the main ship

      I would like to see the break away mechanic actually usable since it's been in the game so long. The broken segments should be non physical long enough to get clear of the ship. They also need to decay after a few minutes to prevent unnecessary junk. They should stay around long enough that you...
    7. rocketman221

      Salvage Beam Alternate Mode

      I don't really like the idea of the object suddenly just disappearing when salvaging. It's about as bad as spawning ships in thin air. I would rather have the salvager output a cone instead of beams and mine everything within it. That would avoid the need for an ugly waffle array. There needs to...
    8. rocketman221

      Hover Block

      A hover block could still be useful. It could make a ship hover a fixed number of blocks above the ground. It would be cool for making ground vehicles. Using the stop effect completely ignores gravity rather than hovering.
    9. rocketman221

      A "condensed logic" block solution

      It it's supposed to be a condensed logic block, why not use a hardware description language like Verilog or VHDL? That would make it work like an FPGA in real life.
    10. rocketman221

      backwards connecting logic lines

      That would be quite useful. It should work the same with storage and factories too, such as when you have a bunch of factories that all need to pull from the same storage. Maybe the keys could be setup so that Shift+C allows you to select more than one block then pressing V connects all of the...
    11. rocketman221

      Anyone like the idea of only building in shipyards I don't

      Blueprints could be given the mass of all the blocks they contain. That would allow you to spawn small ships, but larger ones would be too heavy to fit in your inventory. That way you could still carry a small shuttle or escape pod, but have to use the shipyard for anything bigger.
    12. rocketman221

      Space Station Icon Colors

      Even just having them show up red, green, or blue like the radar indicators would be a big help. The most annoying thing right now is not being able to identify enemy stations by the map icon. The ability to pick a faction color could be a problem with a lot of factions on a server. There is not...
    13. rocketman221

      Anyone like the idea of only building in shipyards I don't

      I like the shipyards, but I wish the bugs would be fixed. I find them a lot easier to use when building big stuff. You don't need to worry about having all the materials required when designing. Then when you are ready to build, everything gets pulled from your storage system and factories...
    14. rocketman221

      Ships keep getting stuck within the planet

      Often times when I spawn a ship core on a planet, it glitches through and gets stuck in the core. I wouldn't suggest leaving undocked ships sitting on the planet though. It causes a lot of lag, even with a relatively small ship. You can use 100% stop effect if you want to land on a planet, but...
    15. rocketman221

      StarMade v0.199.253 - Fog of War and Display Block Upgrade

      Do you have to discover both warp gates for it to show up or just one of them?
    16. rocketman221

      Planned Decluttering the screen: Replace Popup Window functionality with sane alternatives.

      One of the most annoying popups is the one you get when you open an inventory. They end up on top of the window for the inventory, then you have to wait for them to go away before you can access any items they covered.
    17. rocketman221

      Slab scaling for ALL hull/glass/door blocks and variable wedges

      There are currently 1183 block types in the game with a maximum of 2048. 213 of those are for the slabs we already have. Adding all of these wedge types would use a significant amount of them. I would still like to see the first type of slab wedge that was suggested, but adding the ones with...
    18. rocketman221

      Make power and heal beams part of the suit, use different beam colors

      If you are going to include the marker beam with the suit, it needs to be able to store multiple gates. Preferably with the ability to name each one.
    19. rocketman221

      Read by Council Logic Friendly Jump Drive Improvements

      Yes, the sensor block would work for that, but it requires multiple blocks and a continuously running clock.
    20. rocketman221

      Read by Council Logic Friendly Jump Drive Improvements

      I would like for jump drives to be easier to control with logic and not need laggy rail clocks to recharge. I suggest making the jump drive charge for one second on each high input. This would allow for continuous recharging with a simple clock. I also want to be able to recharge it without...