That would be the same as just linking the rail to a button, which works fine. That only lets me detect if something has moved over the rail though. I need to detect if something is currently stopped on the rail.
When linking a rail to an activation block, the block gets turned on when a docker is on the rail, but it does not turn off when the docker moves off the rail. This makes it impossible to check if something is docked to a specific rail.
With the old touch logic the activation block turns off...
It's not a build helper, It would basically be like having a template for each character in every font you have. You would type out your text and the templates for each character you type would be connected together so you can paste it on whatever you want. The template wouldn't use a specific...
A graphical font editor could be made quite easily. I could probably write one in an hour or two. With a bit more work, it could be made to import and rasterize TTF fonts, although they would need some tweaking by hand to make them look nice.
The purpose of the tool isn't to put text on a 3x5...
That sounds more like a larger version of the display block.
I want to actually create text with blocks. That way I can make it from any material I want and in any font.
I would like to have a tool in advanced build mode for creating text with blocks. Creating large signs one block at a time is very annoying and time consuming. You can create a template for each character, but it's a pain to select a template when there are hundreds of them.
What I would suggest...
You can't set the number of blocks they will hold, but there are a couple of other options.
In the blockBehaviorConfig.xml file under "Cargo is the "CapacityPerBlockMultShip" option. It changes how much cargo each block can hold. By default it's set to 100.
In the blockBehaviorConfig.xml file...
I found a couple small bugs with the new thruster plumes.
When you dock a ship while moving, the plumes turn on and stay on. When using a docking beam while stopped, they turn off as expected.
Docked thrusters don't show any plumes when moving, even when inherit docked thrust is on.
Yes, it's only an extra not gate, but I build a lot of circuits using NAND gates. Making RAM uses a ton of NAND gates. Only needing 1 block instead of 2 makes a big difference. If they add a NAND gate it only makes sense to ad NOR and XNOR gates as well.
It's nearly impossible to read the number of items in inventory when you have a lot of them.
I suggest displaying the item counts like the capacity is shown.
I don't need to know that I have 1,153,539,200 crystal composite in my inventory, just that there is 1.15b items instead. The actual...
I would like to see more formatting options like text alignment, tab stops, and bold text. I would also like the ability to do some basic math with the variables.
I found a couple of minor bugs.
I have two monitors and the launcher windows open half on one monitor and half on the other.
The windows don't remember the last place I moved them to.
This would be a good change for the warp gates. It has been bugging me since they came out that there is no easy way to change the destination.
I would like to have a hand held remote as well as a block for use in ships to dial a destination address. It should be able to save addresses with a...
It would be nice if they made the controller use a binary input so you could use just 4 activator blocks to get the 16 different values or 8 blocks to get 256 values..
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.