Search results

    1. Scypio

      Is it possible to put one turret on top of another?

      The way you're thinking at it, nope, you can't. AI will conflict between themselves resulting in no turrets being able to do anything good. In the best scenario you'll see one being useful. However it's possible to put turrets on turrets if you add a normal dock between theses entities. System...
    2. Scypio

      What do you put inside your space stations?

      You should take a look here, everything is explained about power generation and storage. Power lines are used because they're the easiest and fastest way to produce a lot of power, also on vertical and long ship this is something that makes senses. Depend on your ship/station shapes and design...
    3. Scypio

      Missile beam and AI

      Back from testing... First, i found something interesting. By using a camera you can change the direction your weapons will shoot, i don't know if that's a bug or a feature but that's interesting to know that. So back to the main topic, i was correct, AI in general take their measure from the...
    4. Scypio

      Skeletoning ships?

      I think you might want to check that thread. It's not the same questions but you can take some ideas spoke there. Personnally i do some drawing before starting, then i think at the best place to place the core, where the different system will be. For example where i should put the power lines...
    5. Scypio

      a collection of a mad man

      Mechanicum ? Nids ? Squats ? Daemon ships ? That's all i can think of for now. :p
    6. Scypio

      Forum additions

      Was the differenciation between RP and PVP really needed ? I mean theses term are abstract and everyone doesn't have the same point of view. For example ships with a few beds, table and a bay is enough to be called RP while for others it isn't at all before you got enough for more than 200 crew...
    7. Scypio

      Starmade memes

      Because now we all know the truth about Criss.
    8. Scypio

      Missile beam and AI

      Do not worry it's the same everywhere. :p I cannot agree more than that, it will need a cupple of settings change to be easier to experiment with but theses questions are quite important, especially if you try to design ships for AI. I'll try a few test soon and see what i've got. I was just...
    9. Scypio

      What do you put inside your space stations?

      To all of what have already been told i would add a solarium. Because you're in space so you need to take care of your crew and a nap under the sun is a good way to keep your dose of vitamins. Otherwise it's pills. Also to have been a swimmer i like to make a swimming pool. That's sad that the...
    10. Scypio

      Missile beam and AI

      Yes, AI. Sorry i'm confusing with my own native language. Damit, even the title is wrong. :( For the missiles, i was aiming to put it on the main hull, using fleet controlled fleet to use theses ships. Not on some turrets otherwise the problem would't be here because if the missiles are shot...
    11. Scypio

      Missile beam and AI

      I was currently designing a long range frigate and got a few question for myself about how the AI would interact with the missiles onboard. I'm wondering what's the actual max range missiles will travel before disapearing ? In theory it's the max range so if i'm at the edge of the max range and...
    12. Scypio

      Crew controls (help please)

      When you press the left ctrl key, on the left of your screen there should be something that appear. Press their numbers on your keyboard and you can order them a few basic things.
    13. Scypio

      Building a jump interdiction drone

      They'll focus the nearest things that they have in range and focus it until it's destroyed.
    14. Scypio

      Crew controls (help please)

      If i remember correctly you can order them a few things with the alt or ctrl key or something like that. Check your keyboard settings for that.
    15. Scypio

      How to avoid server lag?

      What's your drones' size if they got 16 PD turrets ? 100m long drones ? Like Malacodor said drones will cover themselves between them. Your fleet of 80 drones got 1280 PD turrets... I think that's more than enough, even against swarm. When you build a fleet think about the mass and not for one...
    16. Scypio

      Nova Fleet Dynamics Build Server- Build, Play, Explore! [Whitelist]

      IGN- Scypio Why you want to join the server- I want to change from what i'm used to, currently bored playing starmade, and help jonty with the bfg fleet. Yeah, fanboy over here. I told him i would like to help and totally forgot until he mentionned the fleet on the stream yesterday. :oops...
    17. Scypio

      Incentives to Expansion (Anti-Turtling)

      To prevent using this to "train", that could be a huge function with a certain number of terms. Fight that last at least X mins, Fight where both side did X damage to each other (could be simply a variable on the ship himself about how much damage he absorbed.) and so on. I was thinking, if...
    18. Scypio

      Incentives to Expansion (Anti-Turtling)

      Thats why : I suggested the ability to gather more easily crew by doing so. As i see it, crew are going to be the frame for fleets and space empires, so if you stay at your homebase you just cannot rule the entire galaxy. Is that too much fences ?
    19. Scypio

      Aux Power & Gigantism

      I agree with that, it's all about balancing things. Currently without mining bonuses you can still build ships easily, juste mine a few giant asteroids. Then go to the nearest shop to gather things you didn't mined and sell things you get plenty of. With huge mining bonuses everyones will get so...
    20. Scypio

      Incentives to Expansion (Anti-Turtling)

      For me who played a lot of DoW, we need to conquer and fight for strategic point. It's true that this isn't the case of most rts games but that's the thing that will get people to move for. What i proposed is to fight for something that players can't do on their own, crew and the ability to get...