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    1. Scypio

      Questions on turrets

      With all respect that i got for previous answer, there is a few things that are wrong. First beam isn't useless as most people say it. It can be used on a few specific cases, like for example tracking small and fast ship, what cannon cannot do due to its mechanics and the derp AI. However that...
    2. Scypio

      Scypio's shipyard

      Main turrets done. Around 300k dps in total, they're sniper cannon so you can multiply it by 4 to get their shot wich is mostly ion(50% slave all around, except for one that is a punch weapon). They're not the best design i could come with and with a bit of second thought i might change them...
    3. Scypio

      Inspiration for fleets / SHIPS - Request.

      Lego ships are nice. However i usually search for 3d concept and/or draw. I've got +200 pictures of nice looking ships to get some insipiration on my computer. As soon as i see something that i do not already have and that is nice, i download it.
    4. Scypio

      What can docked entities do?

      That's how docked hull works. Also note that your ship will have 25% shield so when it will be regenerating a bit you'll have again some shields on your hull. Making it oscillate between thoses two states (wich is a pain). The difference between docked hull and not is that your shield will last...
    5. Scypio

      Chevadler and Company Shipyards

      Damit this thing will be beautiful. I would add a bit of steampunk kind of things to that, like wings, lot's of pipe, valve and piston. Also for what the holes are meant ? Turrets ?
    6. Scypio

      Scypio's shipyard

      Hope that too. The back of the ship is mostly finished, sides won't use that much time in details as there will be mostly turrets. Currently trying to find good design/shapes that i like for them and then i'll build again. Also i'm not entirely sure about what kind of weapons i should use...
    7. Scypio

      Dev Build Watch

      Would be nice.
    8. Scypio

      Brainstorm: Things to do on Planets

      There is the stop effect for that.
    9. Scypio

      Open-Source Titan [NO FACTION]

      Take note of all of the power needed for everything using at once then add like 10/20 % to that for good measures. You should be good to go. If that's too much you can lower the thing as the titan won't be using everything at once so it's up to your taste.
    10. Scypio

      What can docked entities do?

      You can turn around that by using a massive storage after all of your cells. Well, theoretically. Your turret using more than 2M e/s will draw it's power from that storage and this storage will take power from cell A, then B, then C and so on until the first cell is ready to give power again (i...
    11. Scypio

      What can docked entities do?

      The ones closer from the main entity. You could look at it like a family tree, going from the mother entity and then to the others. EDIT: wait a minute. I 'm confusing myself here between terms. In this sentence it was designating the ones between the entity and the main frame. A docked entity...
    12. Scypio

      What can docked entities do?

      What you can : - use weapons, however it need to be AI controlled otherwise it will be strictly forward if you use logic (AI got a small angle of fire) - use the 25% shield cap to your own advantage (docked armor plates) - share power to upper docked things, not lower - use docked jump drives -...
    13. Scypio

      Engine Porn

      Engines are the first thing to build on cruisers.
    14. Scypio

      Brainstorm: Things to do on Planets

      Alive planets. That's all we need, populations on them, ability to manage them by protecting them or killing them, hire crew from them, trade with them interesting and rare things and so on. Also food can be a good mechanic but need to not end on death but something really penalizing i think. I...
    15. Scypio

      Scypio's shipyard

      Small update... Need to refit a bit the Grox but i'm not there for that. I finished planning everything on that beauty.
    16. Scypio

      New Player Advice

      I think this has been fixed.
    17. Scypio

      Nominate Starmade for a Steam Award!

      Rough numbers : Someone that is pleased by something will tell in average 4 people about that product. Someone that isn't pleased will tell around 10 people that they're unpleased with that product. Publicity is a good thing but if the dev team don't invest on it that's maybe for some reasons. I...
    18. Scypio

      Incentives to Expansion (Anti-Turtling)

      I was first thinking about one station, being open and easy access like current shops, in the sector but using planets to do so can be cool if they got changes. Too laggy as it is currently, imagine two factions landing in a planet and fighting for it. I got stars in my eyes just thinking about...
    19. Scypio

      NuclearFun's Ships

      Asymetric and vertical. :love:
    20. Scypio

      Incentives to Expansion (Anti-Turtling)

      Needs more than one tho. Maybe the same idea for owning system ? I mean, owning a system cost to players, why do we have to pay more to go further ? Damit, we should be rewarded for owning a system, to fight for and keep it under control. With a logarithmic curve to the gain, of course, to curve...